MDLCheckerboardTexture
MDLCheckerboardTexture(IntPtr)
MDLCheckerboardTexture(NativeHandle)
MDLCheckerboardTexture(NSObjectFlag)
MDLCheckerboardTexture(Single, String, NVector2i, Int32, MDLTextureChannelEncoding, CGColor, CGColor)
MDLCheckerboardTexture(Single, String, Vector2i, Int32, MDLTextureChannelEncoding, CGColor, CGColor)
MDLCheckerboardTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLCheckerboardTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
ClassHandle
Color1
Color2
Divisions
xamarinmac
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLCheckerboardTexture", true)]
public class MDLCheckerboardTexture : MDLTexture
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithDivisions:name:dimensions:channelCount:channelEncoding:color1:color2:")]
public MDLCheckerboardTexture(float divisions, string? name, Vector2i dimensions, int channelCount, MDLTextureChannelEncoding channelEncoding, CGColor! color1, CGColor! color2);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API