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  1. Catalog
  2. AppKit
  3. NSOpenGLContext
  4. NSOpenGLContext(IntPtr)
  • NSOpenGLContext
    • NSOpenGLContext(IntPtr)
    • NSOpenGLContext(NativeHandle)
    • NSOpenGLContext(NSObjectFlag)
    • NSOpenGLContext(NSOpenGLPixelFormat, NSOpenGLContext)
    • CGLContext
    • ClassHandle
    • CurrentContext
    • CurrentVirtualScreen
    • PixelBuffer
    • PixelBufferCubeMapFace
    • PixelBufferMipMapLevel
    • PixelFormat
    • RasterizationEnabled
    • StateValidation
    • SurfaceOpaque
    • SurfaceOrder
    • SwapInterval
    • SwapRectangle
    • SwapRectangleEnabled
    • View
    • ClearCurrentContext()
    • ClearDrawable()
    • CopyAttributes(NSOpenGLContext, UInt32)
    • CreateTexture(Int32, NSView, Int32)
    • FlushBuffer()
    • GetValues(nint, NSOpenGLContextParameter)
    • MakeCurrentContext()
    • SetFullScreen()
    • SetOffScreen(nint, Int32, Int32, Int32)
    • SetPixelBuffer(NSOpenGLPixelBuffer, NSGLTextureCubeMap, Int32, Int32)
    • SetTextureImage(NSOpenGLPixelBuffer, NSGLColorBuffer)
    • SetValues(nint, NSOpenGLContextParameter)
    • Update()
xamarinmac
namespace AppKit
{
    [Deprecated(PlatformName.MacOSX, 10, 14, PlatformArchitecture.None, "Use 'Metal' Framework instead.")]
    [Register("NSOpenGLContext", true)]
    public class NSOpenGLContext : NSObject
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        protected internal NSOpenGLContext(IntPtr handle);
    }
}
Xamarin macOS 0.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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