MPSCnnDropoutGradientNode
MPSCnnDropoutGradientNode(IntPtr)
MPSCnnDropoutGradientNode(NativeHandle)
MPSCnnDropoutGradientNode(NSObjectFlag)
MPSCnnDropoutGradientNode(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, Single, nuint, MTLSize)
MPSCnnDropoutGradientNode(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, Single, nuint, MTLSize)
ClassHandle
KeepProbability
MaskStrideInPixels
Seed
Create(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, Single, nuint, MTLSize)
Create(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, Single, nuint, MTLSize)
xamarinios
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, 4, PlatformArchitecture.All, null)]
[Register("MPSCNNDropoutGradientNode", true)]
public class MPSCnnDropoutGradientNode : MPSNNGradientFilterNode
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("nodeWithSourceGradient:sourceImage:gradientState:keepProbability:seed:maskStrideInPixels:")]
public static MPSCnnDropoutGradientNode! Create(MPSNNImageNode! sourceGradient, MPSNNImageNode! sourceImage, MPSNNGradientStateNode! gradientState, float keepProbability, nuint seed, MTLSize maskStrideInPixels);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API