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  1. Catalog
  2. SceneKit
  3. SCNPhysicsShape
  4. Create(SCNGeometry, NSDictionary)
  • SCNPhysicsShape
    • SCNPhysicsShape(IntPtr)
    • SCNPhysicsShape(NativeHandle)
    • SCNPhysicsShape(NSCoder)
    • SCNPhysicsShape(NSObjectFlag)
    • ClassHandle
    • Options
    • SourceObject
    • Transforms
    • Copy(NSZone)
    • Create(SCNGeometry, NSDictionary)
    • Create(SCNGeometry, SCNPhysicsShapeOptions)
    • Create(SCNNode, NSDictionary)
    • Create(SCNNode, SCNPhysicsShapeOptions)
    • Create(SCNPhysicsShape[], SCNMatrix4[])
    • Create(SCNPhysicsShape[], SCNVector3[])
    • Create(SCNGeometry, SCNPhysicsShapeType?, Boolean?, SCNVector3?)
    • Create(SCNNode, SCNPhysicsShapeType?, Boolean?, SCNVector3?)
    • EncodeTo(NSCoder)
xamarinios
namespace SceneKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Register("SCNPhysicsShape", true)]
    public class SCNPhysicsShape : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        [Export("shapeWithGeometry:options:")]
        public static SCNPhysicsShape! Create(SCNGeometry! geometry, NSDictionary? options);
    }
}
.NET 6.07.08.09.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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