MDLSkyCubeTexture
MDLSkyCubeTexture(IntPtr)
MDLSkyCubeTexture(NativeHandle)
MDLSkyCubeTexture(NSObjectFlag)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, NVector2i, Single, Single, Single, Single)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, Vector2i, Single, Single, Single, Single)
MDLSkyCubeTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLSkyCubeTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, NVector2i, Single, Single, Single, Single, Single)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, Vector2i, Single, Single, Single, Single, Single)
Brightness
ClassHandle
Contrast
Exposure
Gamma
GroundAlbedo
GroundColor
HighDynamicRangeCompression
HorizonElevation
Saturation
SunAzimuth
SunElevation
Turbidity
UpperAtmosphereScattering
UpdateTexture()
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLSkyCubeTexture", true)]
public class MDLSkyCubeTexture : MDLTexture
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal MDLSkyCubeTexture(IntPtr handle);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API