GKRandomDistribution
GKRandomDistribution(IntPtr)
GKRandomDistribution(NativeHandle)
GKRandomDistribution(NSObjectFlag)
GKRandomDistribution(IGKRandom, nint, nint)
GKRandomDistribution(IGKRandom, nint, nint)
ClassHandle
HighestValue
LowestValue
NumberOfPossibleOutcomes
GetD20()
GetD6()
GetDie(nint)
GetDie(nint)
GetDistributionBetween(nint, nint)
GetDistributionBetween(nint, nint)
GetNextBool()
GetNextInt()
GetNextInt(nuint)
GetNextInt(nuint)
GetNextUniform()
xamarinios
namespace GameplayKit
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("GKRandomDistribution", true)]
public class GKRandomDistribution : NSObject, IGKRandom, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("distributionWithLowestValue:highestValue:")]
public static GKRandomDistribution! GetDistributionBetween(nint lowestInclusive, nint highestInclusive);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API