SKRenderer
SKRenderer(IntPtr)
SKRenderer(NativeHandle)
SKRenderer(NSObjectFlag)
ClassHandle
IgnoresSiblingOrder
Scene
ShouldCullNonVisibleNodes
ShowsDrawCount
ShowsFields
ShowsNodeCount
ShowsPhysics
ShowsQuadCount
Dispose(Boolean)
FromDevice(IMTLDevice)
Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)
Update(Double)
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("SKRenderer", true)]
[Unavailable(PlatformName.WatchOS, PlatformArchitecture.All, null)]
public class SKRenderer : NSObject
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("rendererWithDevice:")]
public static SKRenderer! FromDevice(IMTLDevice! device);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API