Vector +63
AsPlane(Vector4)
AsQuaternion(Vector4)
AsVector2(Vector4)
AsVector3(Vector4)
AsVector4(Plane)
AsVector4(Quaternion)
AsVector4(Vector2)
AsVector4(Vector3)
AsVector4Unsafe(Vector2)
AsVector4Unsafe(Vector3)
Clamp<T>(Vector<T>, Vector<T>, Vector<T>)
ClampNative<T>(Vector<T>, Vector<T>, Vector<T>)
ConvertToInt32Native(Vector<Single>)
ConvertToInt64Native(Vector<Double>)
ConvertToUInt32Native(Vector<Single>)
ConvertToUInt64Native(Vector<Double>)
CopySign<T>(Vector<T>, Vector<T>)
Cos(Vector<Double>)
Cos(Vector<Single>)
Create<T>(ReadOnlySpan<T>)
Create<T>(T)
CreateSequence<T>(T, T)
DegreesToRadians(Vector<Double>)
DegreesToRadians(Vector<Single>)
Exp(Vector<Double>)
Exp(Vector<Single>)
FusedMultiplyAdd(Vector<Double>, Vector<Double>, Vector<Double>)
FusedMultiplyAdd(Vector<Single>, Vector<Single>, Vector<Single>)
Hypot(Vector<Double>, Vector<Double>)
Hypot(Vector<Single>, Vector<Single>)
IsNaN<T>(Vector<T>)
IsNegative<T>(Vector<T>)
IsPositive<T>(Vector<T>)
IsPositiveInfinity<T>(Vector<T>)
IsZero<T>(Vector<T>)
Lerp(Vector<Double>, Vector<Double>, Vector<Double>)
Lerp(Vector<Single>, Vector<Single>, Vector<Single>)
Log(Vector<Double>)
Log(Vector<Single>)
Log2(Vector<Double>)
Log2(Vector<Single>)
MaxMagnitude<T>(Vector<T>, Vector<T>)
MaxMagnitudeNumber<T>(Vector<T>, Vector<T>)
MaxNative<T>(Vector<T>, Vector<T>)
MaxNumber<T>(Vector<T>, Vector<T>)
MinMagnitude<T>(Vector<T>, Vector<T>)
MinMagnitudeNumber<T>(Vector<T>, Vector<T>)
MinNative<T>(Vector<T>, Vector<T>)
MinNumber<T>(Vector<T>, Vector<T>)
MultiplyAddEstimate(Vector<Double>, Vector<Double>, Vector<Double>)
MultiplyAddEstimate(Vector<Single>, Vector<Single>, Vector<Single>)
RadiansToDegrees(Vector<Double>)
RadiansToDegrees(Vector<Single>)
Round(Vector<Double>)
Round(Vector<Single>)
Round(Vector<Double>, MidpointRounding)
Round(Vector<Single>, MidpointRounding)
Sin(Vector<Double>)
Sin(Vector<Single>)
SinCos(Vector<Double>)
SinCos(Vector<Single>)
Truncate(Vector<Double>)
Truncate(Vector<Single>)
net9.0
namespace System.Numerics
{
public static class Vector
{
public static (Vector<double> Sin, Vector<double> Cos) SinCos(Vector<double> vector);
}
}
.NET | 9.0 |
---|---|
Information specific to net9.0 | |
Assembly | System.Numerics.Vectors , Version=9.0.0.0, PublicKeyToken=b03f5f7f11d50a3a |
Referencing | The API is automatically referenced. |
Platform Restrictions | This API is supported on all platforms. |
- Built-in API
- Package-provided API