SCNPhysicsShape
SCNPhysicsShape(IntPtr)
SCNPhysicsShape(NativeHandle)
SCNPhysicsShape(NSCoder)
SCNPhysicsShape(NSObjectFlag)
ClassHandle
Options
SourceObject
Transforms
Copy(NSZone)
Create(SCNGeometry, NSDictionary)
Create(SCNGeometry, SCNPhysicsShapeOptions)
Create(SCNNode, NSDictionary)
Create(SCNNode, SCNPhysicsShapeOptions)
Create(SCNPhysicsShape[], SCNMatrix4[])
Create(SCNPhysicsShape[], SCNVector3[])
Create(SCNGeometry, SCNPhysicsShapeType?, Boolean?, SCNVector3?)
Create(SCNNode, SCNPhysicsShapeType?, Boolean?, SCNVector3?)
EncodeTo(NSCoder)
xamarinmac
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsShape", true)]
public class SCNPhysicsShape : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API