UIBezierPath
UIBezierPath()
UIBezierPath(IntPtr)
UIBezierPath(NativeHandle)
UIBezierPath(NSCoder)
UIBezierPath(NSObjectFlag)
Bounds
CGPath
ClassHandle
CurrentPoint
Empty
Flatness
LineCapStyle
LineJoinStyle
LineWidth
MiterLimit
UsesEvenOddFillRule
AddArc(CGPoint, nfloat, nfloat, nfloat, Boolean)
AddArc(CGPoint, NFloat, NFloat, NFloat, Boolean)
AddClip()
AddCurveToPoint(CGPoint, CGPoint, CGPoint)
AddLineTo(CGPoint)
AddQuadCurveToPoint(CGPoint, CGPoint)
AppendPath(UIBezierPath)
ApplyTransform(CGAffineTransform)
BezierPathByReversingPath()
ClosePath()
ContainsPoint(CGPoint)
Copy(NSZone)
Create()
EncodeTo(NSCoder)
Fill()
Fill(CGBlendMode, nfloat)
Fill(CGBlendMode, NFloat)
FromArc(CGPoint, nfloat, nfloat, nfloat, Boolean)
FromArc(CGPoint, NFloat, NFloat, NFloat, Boolean)
FromOval(CGRect)
FromPath(CGPath)
FromRect(CGRect)
FromRoundedRect(CGRect, nfloat)
FromRoundedRect(CGRect, NFloat)
FromRoundedRect(CGRect, UIRectCorner, CGSize)
GetLineDash(nfloat[], nfloat)
GetLineDash(NFloat[], NFloat)
MoveTo(CGPoint)
RemoveAllPoints()
SetLineDash(nfloat[], nfloat)
SetLineDash(NFloat[], NFloat)
SetLineDash(nfloat[], nint, nint, nfloat)
SetLineDash(NFloat[], nint, nint, NFloat)
Stroke()
Stroke(CGBlendMode, nfloat)
Stroke(CGBlendMode, NFloat)
xamarinios
namespace UIKit
{
[Register("UIBezierPath", true)]
public class UIBezierPath : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
public void SetLineDash(nfloat[] values, nfloat phase);
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
Xamarin iOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API