MPSNNOptimizerStochasticGradientDescent
MPSNNOptimizerStochasticGradientDescent(IntPtr)
MPSNNOptimizerStochasticGradientDescent(NativeHandle)
MPSNNOptimizerStochasticGradientDescent(NSCoder)
MPSNNOptimizerStochasticGradientDescent(NSObjectFlag)
MPSNNOptimizerStochasticGradientDescent(IMTLDevice, Single)
MPSNNOptimizerStochasticGradientDescent(IMTLDevice, Single, Boolean, MPSNNOptimizerDescriptor)
ClassHandle
MomentumScale
UseNestrovMomentum
Encode(IMTLCommandBuffer, MPSVector, MPSVector, MPSVector, MPSVector)
Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)
Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, MPSCnnBatchNormalizationState, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)
Encode(IMTLCommandBuffer, MPSCnnConvolutionGradientState, MPSCnnConvolutionWeightsAndBiasesState, NSArray<MPSVector>, MPSCnnConvolutionWeightsAndBiasesState)
xamarinios
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
[Register("MPSNNOptimizerStochasticGradientDescent", true)]
public class MPSNNOptimizerStochasticGradientDescent : MPSNNOptimizer
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal MPSNNOptimizerStochasticGradientDescent(IntPtr handle);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API