MDLColorSwatchTexture
MDLColorSwatchTexture(IntPtr)
MDLColorSwatchTexture(NativeHandle)
MDLColorSwatchTexture(NSObjectFlag)
MDLColorSwatchTexture(CGColor, CGColor, String, NVector2i)
MDLColorSwatchTexture(CGColor, CGColor, String, Vector2i)
MDLColorSwatchTexture(Single, Single, String, NVector2i)
MDLColorSwatchTexture(Single, Single, String, Vector2i)
MDLColorSwatchTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLColorSwatchTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
ClassHandle
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLColorSwatchTexture", true)]
public class MDLColorSwatchTexture : MDLTexture
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithColorGradientFrom:toColor:name:textureDimensions:")]
public MDLColorSwatchTexture(CGColor! color1, CGColor! color2, string? name, Vector2i textureDimensions);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API