SCNPhysicsWorld
SCNPhysicsWorld(IntPtr)
SCNPhysicsWorld(NativeHandle)
SCNPhysicsWorld(NSCoder)
SCNPhysicsWorld(NSObjectFlag)
AllBehaviors
ClassHandle
ContactDelegate
Gravity
Speed
TimeStep
WeakContactDelegate
AddBehavior(SCNPhysicsBehavior)
ContactTest(SCNPhysicsBody, NSDictionary)
ContactTest(SCNPhysicsBody, SCNPhysicsTest)
ContactTest(SCNPhysicsBody, SCNPhysicsBody, NSDictionary)
ContactTest(SCNPhysicsBody, SCNPhysicsBody, SCNPhysicsTest)
ConvexSweepTest(SCNPhysicsShape, SCNMatrix4, SCNMatrix4, NSDictionary)
ConvexSweepTest(SCNPhysicsShape, SCNMatrix4, SCNMatrix4, SCNPhysicsTest)
Dispose(Boolean)
EncodeTo(NSCoder)
RayTestWithSegmentFromPoint(SCNVector3, SCNVector3, NSDictionary)
RayTestWithSegmentFromPoint(SCNVector3, SCNVector3, SCNPhysicsTest)
RemoveAllBehaviors()
RemoveBehavior(SCNPhysicsBehavior)
UpdateCollisionPairs()
DidBeginContact
DidEndContact
DidUpdateContact
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsWorld", true)]
public class SCNPhysicsWorld : NSObject, INSCoding, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public virtual SCNVector3 Gravity
{
[Export("gravity")]
get;
[Export("setGravity:")]
set;
}
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API