xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Protocol(Name = "MPSImageAllocator", WrapperType = typeof(MPSImageAllocatorWrapper))]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetImage", ParameterByRef = new[] { false, false, false }, ParameterType = new[] { typeof(IMTLCommandBuffer), typeof(MPSImageDescriptor), typeof(MPSKernel) }, ReturnType = typeof(MPSImage), Selector = "imageForCommandBuffer:imageDescriptor:kernel:")]
[ProtocolMember(IsProperty = false, IsRequired = false, IsStatic = false, Name = "GetImageBatch", ParameterByRef = new[] { false, false, false, false }, ParameterType = new[] { typeof(IMTLCommandBuffer), typeof(MPSImageDescriptor), typeof(MPSKernel), typeof(nuint) }, ReturnType = typeof(NSArray<MPSImage>), Selector = "imageBatchForCommandBuffer:imageDescriptor:kernel:count:")]
public interface IMPSImageAllocator : INSCoding, INSSecureCoding, INativeObject, IDisposable
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |