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  1. Catalog
  2. MetalPerformanceShaders
  3. MPSMatrixRandomMtgp32
  4. Synchronize(IMTLCommandBuffer)
  • MPSMatrixRandomMtgp32
    • MPSMatrixRandomMtgp32(IMTLDevice)
    • MPSMatrixRandomMtgp32(IntPtr)
    • MPSMatrixRandomMtgp32(NativeHandle)
    • MPSMatrixRandomMtgp32(NSCoder)
    • MPSMatrixRandomMtgp32(NSObjectFlag)
    • MPSMatrixRandomMtgp32(NSCoder, IMTLDevice)
    • MPSMatrixRandomMtgp32(IMTLDevice, MPSDataType, nuint)
    • MPSMatrixRandomMtgp32(IMTLDevice, MPSDataType, nuint)
    • MPSMatrixRandomMtgp32(IMTLDevice, MPSDataType, nuint, MPSMatrixRandomDistributionDescriptor)
    • MPSMatrixRandomMtgp32(IMTLDevice, MPSDataType, nuint, MPSMatrixRandomDistributionDescriptor)
    • ClassHandle
    • Synchronize(IMTLCommandBuffer)
xamarinmac
namespace MetalPerformanceShaders
{
    [Introduced(PlatformName.MacCatalyst, 13, 0, PlatformArchitecture.None, null)]
    [Introduced(PlatformName.TvOS, 13, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 15, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 13, 0, PlatformArchitecture.All, null)]
    [Register("MPSMatrixRandomMTGP32", true)]
    public class MPSMatrixRandomMtgp32 : MPSMatrixRandom
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("synchronizeStateOnCommandBuffer:")]
        public virtual void Synchronize(IMTLCommandBuffer! commandBuffer);
    }
}
.NET
6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

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03/18/2025
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