SKTexture
SKTexture(IntPtr)
SKTexture(NativeHandle)
SKTexture(NSCoder)
SKTexture(NSObjectFlag)
CGImage
ClassHandle
FilteringMode
Size
TextureRect
UsesMipmaps
Copy(NSZone)
CreateTextureByGeneratingNormalMap()
CreateTextureByGeneratingNormalMap(nfloat, nfloat)
CreateTextureByGeneratingNormalMap(NFloat, NFloat)
EncodeTo(NSCoder)
FromData(NSData, CGSize)
FromData(NSData, CGSize, Boolean)
FromData(NSData, CGSize, UInt32, UInt32)
FromImage(CGImage)
FromImage(NSImage)
FromImage(UIImage)
FromImageNamed(String)
FromNoiseMap(GKNoiseMap)
FromRectangle(CGRect, SKTexture)
FromTextureNoise(nfloat, CGSize, Boolean)
FromTextureNoise(NFloat, CGSize, Boolean)
FromTextureVectorNoise(nfloat, CGSize)
FromTextureVectorNoise(NFloat, CGSize)
Preload(Action)
PreloadAsync()
PreloadTextures(SKTexture[], Action)
PreloadTexturesAsync(SKTexture[])
TextureByApplyingCIFilter(CIFilter)
xamarinwatchos
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKTexture", true)]
public class SKTexture : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
public virtual CGImage! CGImage
{
[Export("CGImage")]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
get;
}
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
.NET | 6.07.08.09.0 |
Information specific to xamarinwatchos | |
Assembly | Xamarin.WatchOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API