GKObstacleGraph
GKObstacleGraph()
GKObstacleGraph(IntPtr)
GKObstacleGraph(NativeHandle)
GKObstacleGraph(NSCoder)
GKObstacleGraph(NSObjectFlag)
GKObstacleGraph(GKPolygonObstacle[], Single)
BufferRadius
ClassHandle
Obstacles
AddObstacles(GKPolygonObstacle[])
ConnectNodeUsingObstacles(GKGraphNode2D)
ConnectNodeUsingObstacles(GKGraphNode2D, GKPolygonObstacle[])
ConnectNodeUsingObstaclesIgnoringBufferRadius(GKGraphNode2D, GKPolygonObstacle[])
FromObstacles(GKPolygonObstacle[], Single)
GetClassForGenericArgument(nuint)
GetClassForGenericArgument(nuint)
GetNodes(GKPolygonObstacle)
GetTypeForGenericArgument(nuint)
GetTypeForGenericArgument(nuint)
IsConnectionLocked(GKGraphNode2D, GKGraphNode2D)
LockConnection(GKGraphNode2D, GKGraphNode2D)
RemoveAllObstacles()
RemoveObstacles(GKPolygonObstacle[])
UnlockConnection(GKGraphNode2D, GKGraphNode2D)
xamarinios
namespace GameplayKit
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("GKObstacleGraph", true)]
public class GKObstacleGraph : GKGraph
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
[Export("classForGenericArgumentAtIndex:")]
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
public virtual Class! GetClassForGenericArgument(nuint index);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API