MLMultiArray
MLMultiArray(IntPtr)
MLMultiArray(NativeHandle)
MLMultiArray(NSCoder)
MLMultiArray(NSObjectFlag)
MLMultiArray(CVPixelBuffer, NSNumber[])
MLMultiArray(nint[], MLMultiArrayDataType, NSError)
MLMultiArray(nint[], MLMultiArrayDataType, NSError)
MLMultiArray(NSNumber[], MLMultiArrayDataType, NSError)
MLMultiArray(IntPtr, nint[], MLMultiArrayDataType, nint[], Action<IntPtr>, NSError)
MLMultiArray(nint, nint[], MLMultiArrayDataType, nint[], Action<nint>, NSError)
MLMultiArray(nint, NSNumber[], MLMultiArrayDataType, NSNumber[], Action<nint>, NSError)
ClassHandle
Count
DataPointer
DataType
PixelBuffer
Shape
Strides
this[nint[]]
this[nint[]]
this[nint]
this[nint]
this[NSNumber[]]
Concat(MLMultiArray[], nint, MLMultiArrayDataType)
EncodeTo(NSCoder)
GetBytes(Action<nint, nint>)
GetBytesAsync()
GetMutableBytes(Action<nint, nint, NSArray<NSNumber>>)
GetMutableBytesAsync()
GetObject(nint)
GetObject(nint)
GetObject(nint[])
GetObject(nint[])
GetObject(NSNumber[])
SetObject(NSNumber, nint)
SetObject(NSNumber, nint)
SetObject(NSNumber, nint[])
SetObject(NSNumber, nint[])
SetObject(NSNumber, NSNumber[])
xamarinmac
namespace CoreML
{
[DefaultMember("Item")]
[Introduced(PlatformName.WatchOS, 4, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MLMultiArray", true)]
public class MLMultiArray : NSObject
{
[TV(11, 0)]
[Watch(4, 0)]
public nint[] Shape { get; }
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API