MPSRayIntersector
MPSRayIntersector(IMTLDevice)
MPSRayIntersector(IntPtr)
MPSRayIntersector(NativeHandle)
MPSRayIntersector(NSCoder)
MPSRayIntersector(NSObjectFlag)
MPSRayIntersector(NSCoder, IMTLDevice)
BoundingBoxIntersectionTestType
ClassHandle
CullMode
FrontFacingWinding
IntersectionDataType
IntersectionStride
RayDataType
RayMaskOptions
RayStride
TriangleIntersectionTestType
Copy(NSZone)
Copy(NSZone, IMTLDevice)
Encode(NSCoder)
EncodeIntersection(IMTLCommandBuffer, MPSIntersectionType, IMTLBuffer, nuint, IMTLBuffer, nuint, nuint, MPSAccelerationStructure)
EncodeIntersection(IMTLCommandBuffer, MPSIntersectionType, IMTLBuffer, nuint, IMTLBuffer, nuint, nuint, MPSAccelerationStructure)
EncodeIntersection(IMTLCommandBuffer, MPSIntersectionType, IMTLBuffer, nuint, IMTLBuffer, nuint, IMTLBuffer, nuint, MPSAccelerationStructure)
EncodeIntersection(IMTLCommandBuffer, MPSIntersectionType, IMTLBuffer, nuint, IMTLBuffer, nuint, IMTLBuffer, nuint, MPSAccelerationStructure)
GetRecommendedMinimumRayBatchSize(nuint)
GetRecommendedMinimumRayBatchSize(nuint)
xamarinios
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
[Register("MPSRayIntersector", true)]
public class MPSRayIntersector : MPSKernel, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("recommendedMinimumRayBatchSizeForRayCount:")]
public virtual nuint GetRecommendedMinimumRayBatchSize(nuint rayCount);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API