NSOpenGLPixelFormat
NSOpenGLPixelFormat()
NSOpenGLPixelFormat(IntPtr)
NSOpenGLPixelFormat(NativeHandle)
NSOpenGLPixelFormat(NSCoder)
NSOpenGLPixelFormat(NSData)
NSOpenGLPixelFormat(NSObjectFlag)
NSOpenGLPixelFormat(NSOpenGLPixelFormatAttribute[])
NSOpenGLPixelFormat(Object[])
NSOpenGLPixelFormat(UInt32[])
CGLPixelFormat
ClassHandle
NumberOfVirtualScreens
EncodeTo(NSCoder)
GetValue(Int32, NSOpenGLPixelFormatAttribute, Int32)
xamarinmac
namespace AppKit
{
[Deprecated(PlatformName.MacOSX, 10, 14, PlatformArchitecture.None, "Use 'Metal' Framework instead.")]
[Register("NSOpenGLPixelFormat", true)]
public class NSOpenGLPixelFormat : NSObject, INSCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal NSOpenGLPixelFormat(IntPtr handle);
}
}
Xamarin macOS | 0.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API