SCNGeometrySource
SCNGeometrySource()
SCNGeometrySource(IntPtr)
SCNGeometrySource(NativeHandle)
SCNGeometrySource(NSCoder)
SCNGeometrySource(NSObjectFlag)
BytesPerComponent
ClassHandle
ComponentsPerVector
Data
DataOffset
DataStride
FloatComponents
Semantic
VectorCount
EncodeTo(NSCoder)
FromData(NSData, NSString, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, NSString, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, SCNGeometrySourceSemantics, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, SCNGeometrySourceSemantics, nint, Boolean, nint, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, NSString, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, NSString, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, SCNGeometrySourceSemantics, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, SCNGeometrySourceSemantics, nint, nint, nint)
FromNormals(SCNVector3[])
FromTextureCoordinates(CGPoint[])
FromVertices(SCNVector3[])
xamarinmac
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNGeometrySource", true)]
public class SCNGeometrySource : NSObject, INSCoding, INSSecureCoding, INativeObject, IDisposable
{
public static SCNGeometrySource FromData(NSData data, SCNGeometrySourceSemantics semantic, nint vectorCount, bool floatComponents, nint componentsPerVector, nint bytesPerComponent, nint offset, nint stride);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API