SCNPhysicsHingeJoint
SCNPhysicsHingeJoint(IntPtr)
SCNPhysicsHingeJoint(NativeHandle)
SCNPhysicsHingeJoint(NSCoder)
SCNPhysicsHingeJoint(NSObjectFlag)
AnchorA
AnchorB
AxisA
AxisB
BodyA
BodyB
ClassHandle
Create(SCNPhysicsBody, SCNVector3, SCNVector3)
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3)
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsHingeJoint", true)]
public class SCNPhysicsHingeJoint : SCNPhysicsBehavior
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal SCNPhysicsHingeJoint(IntPtr handle);
}
}
| Xamarin iOS | 0.0 |
|---|---|
| Xamarin macOS | 0.0 |
| Xamarin tvOS | 0.0 |
| Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
| Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API