SKKeyframeSequence
SKKeyframeSequence()
SKKeyframeSequence(IntPtr)
SKKeyframeSequence(NativeHandle)
SKKeyframeSequence(NSCoder)
SKKeyframeSequence(NSObjectFlag)
SKKeyframeSequence(nuint)
SKKeyframeSequence(nuint)
SKKeyframeSequence(NSObject[], Double[])
SKKeyframeSequence(NSObject[], NSNumber[])
SKKeyframeSequence(NSObject[], Single[])
ClassHandle
Count
InterpolationMode
RepeatMode
AddKeyframeValue(NSObject, nfloat)
AddKeyframeValue(NSObject, NFloat)
Copy(NSZone)
EncodeTo(NSCoder)
GetKeyframeTime(nuint)
GetKeyframeTime(nuint)
GetKeyframeValue(nuint)
GetKeyframeValue(nuint)
RemoveKeyframe(nuint)
RemoveKeyframe(nuint)
RemoveLastKeyframe()
SampleAtTime(nfloat)
SampleAtTime(NFloat)
SetKeyframeTime(nfloat, nuint)
SetKeyframeTime(NFloat, nuint)
SetKeyframeValue(NSObject, nuint)
SetKeyframeValue(NSObject, nuint)
SetKeyframeValue(NSObject, nfloat, nuint)
SetKeyframeValue(NSObject, NFloat, nuint)
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKKeyframeSequence", true)]
public class SKKeyframeSequence : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("sampleAtTime:")]
public virtual NSObject! SampleAtTime(nfloat time);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API