- Vector4 - W 
- X 
- Y 
- Z 
- Vector4(Single) 
- Vector4(Vector3, Single) 
- Vector4(Vector2, Single, Single) 
- Vector4(Single, Single, Single, Single) 
- Vector4(ReadOnlySpan<Single>) 
- E 
- Epsilon 
- NaN 
- NegativeInfinity 
- NegativeZero 
- One 
- Pi 
- PositiveInfinity 
- Tau 
- this[Int32] 
- UnitW 
- UnitX 
- UnitY 
- UnitZ 
- Zero 
- Abs(Vector4) 
- Add(Vector4, Vector4) 
- Clamp(Vector4, Vector4, Vector4) 
- ClampNative(Vector4, Vector4, Vector4) 
- CopySign(Vector4, Vector4) 
- CopyTo(Single[]) 
- CopyTo(Single[], Int32) 
- CopyTo(Span<Single>) 
- Cos(Vector4) 
- Create(Single) 
- Create(Vector3, Single) 
- Create(Vector2, Single, Single) 
- Create(Single, Single, Single, Single) 
- Create(ReadOnlySpan<Single>) 
- DegreesToRadians(Vector4) 
- Distance(Vector4, Vector4) 
- DistanceSquared(Vector4, Vector4) 
- Divide(Vector4, Single) 
- Divide(Vector4, Vector4) 
- Dot(Vector4, Vector4) 
- Equals(Object) 
- Equals(Vector4) 
- Exp(Vector4) 
- FusedMultiplyAdd(Vector4, Vector4, Vector4) 
- GetHashCode() 
- Hypot(Vector4, Vector4) 
- Length() 
- LengthSquared() 
- Lerp(Vector4, Vector4, Single) 
- Lerp(Vector4, Vector4, Vector4) 
- Log(Vector4) 
- Log2(Vector4) 
- Max(Vector4, Vector4) 
- MaxMagnitude(Vector4, Vector4) 
- MaxMagnitudeNumber(Vector4, Vector4) 
- MaxNative(Vector4, Vector4) 
- MaxNumber(Vector4, Vector4) 
- Min(Vector4, Vector4) 
- MinMagnitude(Vector4, Vector4) 
- MinMagnitudeNumber(Vector4, Vector4) 
- MinNative(Vector4, Vector4) 
- MinNumber(Vector4, Vector4) 
- Multiply(Single, Vector4) 
- Multiply(Vector4, Single) 
- Multiply(Vector4, Vector4) 
- MultiplyAddEstimate(Vector4, Vector4, Vector4) 
- Negate(Vector4) 
- Normalize(Vector4) 
- RadiansToDegrees(Vector4) 
- Round(Vector4) 
- Round(Vector4, MidpointRounding) 
- Sin(Vector4) 
- SinCos(Vector4) 
- SquareRoot(Vector4) 
- Subtract(Vector4, Vector4) 
- ToString() 
- ToString(String) 
- ToString(String, IFormatProvider) 
- Transform(Vector2, Matrix4x4) 
- Transform(Vector2, Quaternion) 
- Transform(Vector3, Matrix4x4) 
- Transform(Vector3, Quaternion) 
- Transform(Vector4, Matrix4x4) 
- Transform(Vector4, Quaternion) 
- Truncate(Vector4) 
- TryCopyTo(Span<Single>) 
- operator -(Vector4) 
- operator -(Vector4, Vector4) 
- operator !=(Vector4, Vector4) 
- operator *(Single, Vector4) 
- operator *(Vector4, Single) 
- operator *(Vector4, Vector4) 
- operator /(Vector4, Single) 
- operator /(Vector4, Vector4) 
- operator +(Vector4, Vector4) 
- operator ==(Vector4, Vector4) 
- AsPlane(Vector4) 
- AsQuaternion(Vector4) 
- AsVector128(Vector4) 
- AsVector2(Vector4) 
- AsVector3(Vector4) 
 
net10.0-windows7.0
    namespace System.Numerics
{
    public struct Vector4 : IEquatable<Vector4>, IFormattable
    {
        public float Length();
    }
}
            | nuget.org | 0.0 % Reference this API | 
|---|---|
| .NET | 5.06.07.08.09.010.0 | 
| .NET Core | 1.01.12.02.12.23.03.1 | 
| .NET Framework | 4.64.6.14.6.24.74.7.14.7.24.84.8.1 | 
| .NET Standard | 2.02.1 | 
| Information specific to net10.0 | |
| Platforms | This API is only available when you target a specific platform: | 
| Windows | 7.0 | 
| Information specific to net10.0-windows7.0 | |
| Assembly | System.Numerics.Vectors , Version=4.1.3.0, PublicKeyToken=b03f5f7f11d50a3a | 
| Referencing | Your project needs a package reference to  | 
| Package | System.Numerics.Vectors (4.6.0) netstandard2.0 | 
| Platform Restrictions | This API is supported on all platforms. | 
- Built-in API
- Package-provided API