xamarinios
namespace MetalPerformanceShaders
{
    [Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
    [Protocol(Name = "MPSImageSizeEncodingState", WrapperType = typeof(MPSImageSizeEncodingStateWrapper))]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "sourceWidth", IsProperty = true, IsRequired = true, IsStatic = false, Name = "SourceWidth", PropertyType = typeof(nuint), Selector = "sourceWidth")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "sourceHeight", IsProperty = true, IsRequired = true, IsStatic = false, Name = "SourceHeight", PropertyType = typeof(nuint), Selector = "sourceHeight")]
    public interface IMPSImageSizeEncodingState : INativeObject, IDisposable
}
Assembly Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065
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.NET 6.07.08.09.0
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05/01/2024
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