GLES32
IDebugProc
GlBuffer
GlClampToBorder
GlColorburn
GlColordodge
GLCOMPRESSEDRGBAASTC10x10
GLCOMPRESSEDRGBAASTC10x5
GLCOMPRESSEDRGBAASTC10x6
GLCOMPRESSEDRGBAASTC10x8
GLCOMPRESSEDRGBAASTC12x10
GLCOMPRESSEDRGBAASTC12x12
GLCOMPRESSEDRGBAASTC4x4
GLCOMPRESSEDRGBAASTC5x4
GLCOMPRESSEDRGBAASTC5x5
GLCOMPRESSEDRGBAASTC6x5
GLCOMPRESSEDRGBAASTC6x6
GLCOMPRESSEDRGBAASTC8x5
GLCOMPRESSEDRGBAASTC8x6
GLCOMPRESSEDRGBAASTC8x8
GLCOMPRESSEDSRGB8ALPHA8ASTC10x10
GLCOMPRESSEDSRGB8ALPHA8ASTC10x5
GLCOMPRESSEDSRGB8ALPHA8ASTC10x6
GLCOMPRESSEDSRGB8ALPHA8ASTC10x8
GLCOMPRESSEDSRGB8ALPHA8ASTC12x10
GLCOMPRESSEDSRGB8ALPHA8ASTC12x12
GLCOMPRESSEDSRGB8ALPHA8ASTC4x4
GLCOMPRESSEDSRGB8ALPHA8ASTC5x4
GLCOMPRESSEDSRGB8ALPHA8ASTC5x5
GLCOMPRESSEDSRGB8ALPHA8ASTC6x5
GLCOMPRESSEDSRGB8ALPHA8ASTC6x6
GLCOMPRESSEDSRGB8ALPHA8ASTC8x5
GLCOMPRESSEDSRGB8ALPHA8ASTC8x6
GLCOMPRESSEDSRGB8ALPHA8ASTC8x8
GlContextFlagDebugBit
GlContextFlagRobustAccessBit
GlContextFlags
GlContextLost
GlDarken
GlDebugCallbackFunction
GlDebugCallbackUserParam
GlDebugGroupStackDepth
GlDebugLoggedMessages
GlDebugNextLoggedMessageLength
GlDebugOutput
GlDebugOutputSynchronous
GlDebugSeverityHigh
GlDebugSeverityLow
GlDebugSeverityMedium
GlDebugSeverityNotification
GlDebugSourceApi
GlDebugSourceApplication
GlDebugSourceOther
GlDebugSourceShaderCompiler
GlDebugSourceThirdParty
GlDebugSourceWindowSystem
GlDebugTypeDeprecatedBehavior
GlDebugTypeError
GlDebugTypeMarker
GlDebugTypeOther
GlDebugTypePerformance
GlDebugTypePopGroup
GlDebugTypePortability
GlDebugTypePushGroup
GlDebugTypeUndefinedBehavior
GlDifference
GlExclusion
GlFirstVertexConvention
GlFractionalEven
GlFractionalOdd
GlFragmentInterpolationOffsetBits
GlFramebufferAttachmentLayered
GlFramebufferDefaultLayers
GlFramebufferIncompleteLayerTargets
GlGeometryInputType
GlGeometryOutputType
GlGeometryShader
GlGeometryShaderBit
GlGeometryShaderInvocations
GlGeometryVerticesOut
GlGuiltyContextReset
GlHardlight
GlHslColor
GlHslHue
GlHslLuminosity
GlHslSaturation
GlImageBuffer
GlImageCubeMapArray
GlInnocentContextReset
GlIntImageBuffer
GlIntImageCubeMapArray
GlIntSampler2dMultisampleArray
GlIntSamplerBuffer
GlIntSamplerCubeMapArray
GlIsolines
GlIsPerPatch
GlLastVertexConvention
GlLayerProvokingVertex
GlLighten
GlLinesAdjacency
GlLineStripAdjacency
GlLoseContextOnReset
GlMaxCombinedGeometryUniformComponents
GlMaxCombinedTessControlUniformComponents
GlMaxCombinedTessEvaluationUniformComponents
GlMaxDebugGroupStackDepth
GlMaxDebugLoggedMessages
GlMaxDebugMessageLength
GlMaxFragmentInterpolationOffset
GlMaxFramebufferLayers
GlMaxGeometryAtomicCounterBuffers
GlMaxGeometryAtomicCounters
GlMaxGeometryImageUniforms
GlMaxGeometryInputComponents
GlMaxGeometryOutputComponents
GlMaxGeometryOutputVertices
GlMaxGeometryShaderInvocations
GlMaxGeometryShaderStorageBlocks
GlMaxGeometryTextureImageUnits
GlMaxGeometryTotalOutputComponents
GlMaxGeometryUniformBlocks
GlMaxGeometryUniformComponents
GlMaxLabelLength
GlMaxPatchVertices
GlMaxTessControlAtomicCounterBuffers
GlMaxTessControlAtomicCounters
GlMaxTessControlImageUniforms
GlMaxTessControlInputComponents
GlMaxTessControlOutputComponents
GlMaxTessControlShaderStorageBlocks
GlMaxTessControlTextureImageUnits
GlMaxTessControlTotalOutputComponents
GlMaxTessControlUniformBlocks
GlMaxTessControlUniformComponents
GlMaxTessEvaluationAtomicCounterBuffers
GlMaxTessEvaluationAtomicCounters
GlMaxTessEvaluationImageUniforms
GlMaxTessEvaluationInputComponents
GlMaxTessEvaluationOutputComponents
GlMaxTessEvaluationShaderStorageBlocks
GlMaxTessEvaluationTextureImageUnits
GlMaxTessEvaluationUniformBlocks
GlMaxTessEvaluationUniformComponents
GlMaxTessGenLevel
GlMaxTessPatchComponents
GlMaxTextureBufferSize
GlMinFragmentInterpolationOffset
GlMinSampleShadingValue
GlMultiply
GlMultisampleLineWidthGranularity
GlMultisampleLineWidthRange
GlNoResetNotification
GlOverlay
GlPatches
GlPatchVertices
GlPrimitiveRestartForPatchesSupported
GlPrimitivesGenerated
GlProgram
GlProgramPipeline
GlQuads
GlQuery
GlReferencedByGeometryShader
GlReferencedByTessControlShader
GlReferencedByTessEvaluationShader
GlResetNotificationStrategy
GlSampler
GlSampler2dMultisampleArray
GlSamplerBuffer
GlSamplerCubeMapArray
GlSamplerCubeMapArrayShadow
GlSampleShading
GlScreen
GlShader
GlSoftlight
GlStackOverflow
GlStackUnderflow
GlTessControlOutputVertices
GlTessControlShader
GlTessControlShaderBit
GlTessEvaluationShader
GlTessEvaluationShaderBit
GlTessGenMode
GlTessGenPointMode
GlTessGenSpacing
GlTessGenVertexOrder
GlTexture2dMultisampleArray
GlTextureBinding2dMultisampleArray
GlTextureBindingBuffer
GlTextureBindingCubeMapArray
GlTextureBorderColor
GlTextureBuffer
GlTextureBufferBinding
GlTextureBufferDataStoreBinding
GlTextureBufferOffset
GlTextureBufferOffsetAlignment
GlTextureBufferSize
GlTextureCubeMapArray
GlTrianglesAdjacency
GlTriangleStripAdjacency
GlUndefinedVertex
GlUnknownContextReset
GlUnsignedIntImageBuffer
GlUnsignedIntImageCubeMapArray
GlUnsignedIntSampler2dMultisampleArray
GlUnsignedIntSamplerBuffer
GlUnsignedIntSamplerCubeMapArray
GlVertexArray
GLES32(IntPtr, JniHandleOwnership)
JniPeerMembers
ThresholdClass
ThresholdType
GlBlendBarrier()
GlBlendEquationi(Int32, Int32)
GlBlendEquationSeparatei(Int32, Int32, Int32)
GlBlendFunci(Int32, Int32, Int32)
GlBlendFuncSeparatei(Int32, Int32, Int32, Int32, Int32)
GlColorMaski(Int32, Boolean, Boolean, Boolean, Boolean)
GlCopyImageSubData(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlDebugMessageCallback(IDebugProc)
GlDebugMessageControl(Int32, Int32, Int32, Int32, IntBuffer, Boolean)
GlDebugMessageControl(Int32, Int32, Int32, Int32, Int32[], Int32, Boolean)
GlDebugMessageInsert(Int32, Int32, Int32, Int32, Int32, String)
GlDisablei(Int32, Int32)
GlDrawElementsBaseVertex(Int32, Int32, Int32, Buffer, Int32)
GlDrawElementsInstancedBaseVertex(Int32, Int32, Int32, Buffer, Int32, Int32)
GlDrawElementsInstancedBaseVertex(Int32, Int32, Int32, Int32, Int32, Int32)
GlDrawRangeElementsBaseVertex(Int32, Int32, Int32, Int32, Int32, Buffer, Int32)
GlEnablei(Int32, Int32)
GlFramebufferTexture(Int32, Int32, Int32, Int32)
GlGetDebugMessageLog(Int32, IntBuffer, IntBuffer, IntBuffer, IntBuffer)
GlGetDebugMessageLog(Int32, IntBuffer, IntBuffer, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)
GlGetDebugMessageLog(Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32)
GlGetDebugMessageLog(Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetGraphicsResetStatus()
GlGetnUniformfv(Int32, Int32, Int32, FloatBuffer)
GlGetnUniformfv(Int32, Int32, Int32, Single[], Int32)
GlGetnUniformiv(Int32, Int32, Int32, IntBuffer)
GlGetnUniformiv(Int32, Int32, Int32, Int32[], Int32)
GlGetnUniformuiv(Int32, Int32, Int32, IntBuffer)
GlGetnUniformuiv(Int32, Int32, Int32, Int32[], Int32)
GlGetObjectLabel(Int32, Int32)
GlGetObjectPtrLabel(Int64)
GlGetPointerv(Int32)
GlGetSamplerParameterIiv(Int32, Int32, IntBuffer)
GlGetSamplerParameterIiv(Int32, Int32, Int32[], Int32)
GlGetSamplerParameterIuiv(Int32, Int32, IntBuffer)
GlGetSamplerParameterIuiv(Int32, Int32, Int32[], Int32)
GlGetTexParameterIiv(Int32, Int32, IntBuffer)
GlGetTexParameterIiv(Int32, Int32, Int32[], Int32)
GlGetTexParameterIuiv(Int32, Int32, IntBuffer)
GlGetTexParameterIuiv(Int32, Int32, Int32[], Int32)
GlIsEnabledi(Int32, Int32)
GlMinSampleShading(Single)
GlObjectLabel(Int32, Int32, Int32, String)
GlObjectPtrLabel(Int64, String)
GlPatchParameteri(Int32, Int32)
GlPopDebugGroup()
GlPrimitiveBoundingBox(Single, Single, Single, Single, Single, Single, Single, Single)
GlPushDebugGroup(Int32, Int32, Int32, String)
GlReadnPixels(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlSamplerParameterIiv(Int32, Int32, IntBuffer)
GlSamplerParameterIiv(Int32, Int32, Int32[], Int32)
GlSamplerParameterIuiv(Int32, Int32, IntBuffer)
GlSamplerParameterIuiv(Int32, Int32, Int32[], Int32)
GlTexBuffer(Int32, Int32, Int32)
GlTexBufferRange(Int32, Int32, Int32, Int32, Int32)
GlTexParameterIiv(Int32, Int32, IntBuffer)
GlTexParameterIiv(Int32, Int32, Int32[], Int32)
GlTexParameterIuiv(Int32, Int32, IntBuffer)
GlTexParameterIuiv(Int32, Int32, Int32[], Int32)
GlTexStorage3DMultisample(Int32, Int32, Int32, Int32, Int32, Int32, Boolean)
monoandroid
namespace Android.Opengl
{
[Register("android/opengl/GLES32", ApiSince = 24, DoNotGenerateAcw = true)]
public class GLES32 : GLES31
{
[Register("GL_SCREEN", ApiSince = 24)]
public const int GlScreen = 37525;
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to monoandroid | |
Assembly | Mono.Android , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API