SKAction
SKAction(IntPtr)
SKAction(NativeHandle)
SKAction(NSCoder)
SKAction(NSObjectFlag)
ClassHandle
Duration
ReversedAction
Speed
TimingFunction
TimingFunction2
TimingMode
Animate(SKWarpGeometry[], NSNumber[])
Animate(SKWarpGeometry[], NSNumber[], Boolean)
AnimateWithNormalTextures(SKTexture[], Double)
AnimateWithNormalTextures(SKTexture[], Double, Boolean, Boolean)
AnimateWithTextures(SKTexture[], Double)
AnimateWithTextures(SKTexture[], Double, Boolean, Boolean)
ColorizeWithColor(NSColor, nfloat, Double)
ColorizeWithColor(NSColor, NFloat, Double)
ColorizeWithColor(UIColor, nfloat, Double)
ColorizeWithColor(UIColor, NFloat, Double)
ColorizeWithColorBlendFactor(nfloat, Double)
ColorizeWithColorBlendFactor(NFloat, Double)
Copy(NSZone)
Create(String)
Create(String, Double)
Create(String, NSUrl)
Create(String, NSUrl, Double)
CreateApplyAngularImpulse(nfloat, Double)
CreateApplyAngularImpulse(NFloat, Double)
CreateApplyForce(CGVector, Double)
CreateApplyForce(CGVector, CGPoint, Double)
CreateApplyImpulse(CGVector, Double)
CreateApplyImpulse(CGVector, CGPoint, Double)
CreateApplyTorque(nfloat, Double)
CreateApplyTorque(NFloat, Double)
CreateChangeChargeBy(Single, Double)
CreateChangeChargeTo(Single, Double)
CreateChangeMassBy(Single, Double)
CreateChangeMassTo(Single, Double)
CreateChangeObstructionBy(Single, Double)
CreateChangeObstructionTo(Single, Double)
CreateChangeOcclusionBy(Single, Double)
CreateChangeOcclusionTo(Single, Double)
CreateChangePlaybackRate(Single, Double)
CreateChangePlaybackRateBy(Single, Double)
CreateChangeReverbBy(Single, Double)
CreateChangeReverbTo(Single, Double)
CreateChangeVolume(Single, Double)
CreateChangeVolumeBy(Single, Double)
CreatePause()
CreatePlay()
CreateStereoPanBy(Single, Double)
CreateStereoPanTo(Single, Double)
CreateStop()
CustomActionWithDuration(Double, SKActionDurationHandler)
EncodeTo(NSCoder)
FadeAlphaBy(nfloat, Double)
FadeAlphaBy(NFloat, Double)
FadeAlphaTo(nfloat, Double)
FadeAlphaTo(NFloat, Double)
FadeInWithDuration(Double)
FadeOutWithDuration(Double)
Falloff(Single, Double)
FalloffBy(Single, Double)
FalloffTo(Single, Double)
FollowPath(CGPath, Double)
FollowPath(CGPath, nfloat)
FollowPath(CGPath, NFloat)
FollowPath(CGPath, Boolean, Boolean, Double)
FollowPath(CGPath, Boolean, Boolean, nfloat)
FollowPath(CGPath, Boolean, Boolean, NFloat)
Group(SKAction[])
Hide()
MoveBy(CGVector, Double)
MoveBy(nfloat, nfloat, Double)
MoveBy(NFloat, NFloat, Double)
MoveTo(CGPoint, Double)
MoveToX(nfloat, Double)
MoveToX(NFloat, Double)
MoveToY(nfloat, Double)
MoveToY(NFloat, Double)
PerformSelector(Selector, NSObject)
PlaySoundFileNamed(String, Boolean)
ReachTo(CGPoint, SKNode, Double)
ReachTo(CGPoint, SKNode, nfloat)
ReachTo(CGPoint, SKNode, NFloat)
ReachToNode(SKNode, SKNode, Double)
ReachToNode(SKNode, SKNode, nfloat)
ReachToNode(SKNode, SKNode, NFloat)
RemoveFromParent()
RepeatAction(SKAction, nuint)
RepeatAction(SKAction, nuint)
RepeatActionForever(SKAction)
ResizeByWidth(nfloat, nfloat, Double)
ResizeByWidth(NFloat, NFloat, Double)
ResizeTo(CGSize, Double)
ResizeTo(nfloat, nfloat, Double)
ResizeTo(NFloat, NFloat, Double)
ResizeToHeight(nfloat, Double)
ResizeToHeight(NFloat, Double)
ResizeToWidth(nfloat, Double)
ResizeToWidth(NFloat, Double)
RotateByAngle(nfloat, Double)
RotateByAngle(NFloat, Double)
RotateToAngle(nfloat, Double)
RotateToAngle(NFloat, Double)
RotateToAngle(nfloat, Double, Boolean)
RotateToAngle(NFloat, Double, Boolean)
Run(Action)
Run(Action, DispatchQueue)
RunAction(SKAction, String)
ScaleBy(nfloat, Double)
ScaleBy(NFloat, Double)
ScaleBy(nfloat, nfloat, Double)
ScaleBy(NFloat, NFloat, Double)
ScaleTo(CGSize, Double)
ScaleTo(nfloat, Double)
ScaleTo(NFloat, Double)
ScaleTo(nfloat, nfloat, Double)
ScaleTo(NFloat, NFloat, Double)
ScaleXTo(nfloat, Double)
ScaleXTo(NFloat, Double)
ScaleYTo(nfloat, Double)
ScaleYTo(NFloat, Double)
Sequence(SKAction[])
SetNormalTexture(SKTexture)
SetNormalTexture(SKTexture, Boolean)
SetTexture(SKTexture)
SetTexture(SKTexture, Boolean)
SetTimingFunction(SKActionTimingFunction)
SpeedBy(nfloat, Double)
SpeedBy(NFloat, Double)
SpeedTo(nfloat, Double)
SpeedTo(NFloat, Double)
StrengthBy(Single, Double)
StrengthTo(Single, Double)
Unhide()
WaitForDuration(Double)
WaitForDuration(Double, Double)
WarpTo(SKWarpGeometry, Double)
xamarinmac
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKAction", true)]
public class SKAction : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("resizeToWidth:duration:")]
public static SKAction! ResizeToWidth(nfloat width, double duration);
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API