net9.0-ios
namespace GameController
{
    [Protocol(Name = "GCDevicePhysicalInput", WrapperType = typeof(GCDevicePhysicalInputWrapper))]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Weak, GetterSelector = "device", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Device", PropertyType = typeof(IGCDevice), Selector = "device")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "capture", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Capture", PropertyType = typeof(IGCDevicePhysicalInputState), Selector = "capture")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "nextInputState", IsProperty = true, IsRequired = true, IsStatic = false, Name = "NextInputState", PropertyType = typeof(NSObject), Selector = "nextInputState")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "inputStateQueueDepth", IsProperty = true, IsRequired = true, IsStatic = false, Name = "InputStateQueueDepth", PropertyType = typeof(IntPtr), Selector = "inputStateQueueDepth", SetterSelector = "setInputStateQueueDepth:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Copy, GetterSelector = "elementValueDidChangeHandler", IsProperty = true, IsRequired = true, IsStatic = false, Name = "ElementValueDidChangeHandler", ParameterBlockProxy = new[] { typeof(NIDElementValueDidChangeHandler) }, PropertyType = typeof(ElementValueDidChangeHandler), ReturnTypeDelegateProxy = typeof(SDElementValueDidChangeHandler), Selector = "elementValueDidChangeHandler", SetterSelector = "setElementValueDidChangeHandler:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Copy, GetterSelector = "inputStateAvailableHandler", IsProperty = true, IsRequired = true, IsStatic = false, Name = "InputStateAvailableHandler", ParameterBlockProxy = new[] { typeof(NIDInputStateAvailableHandler) }, PropertyType = typeof(InputStateAvailableHandler), ReturnTypeDelegateProxy = typeof(SDInputStateAvailableHandler), Selector = "inputStateAvailableHandler", SetterSelector = "setInputStateAvailableHandler:")]
    [SupportedOSPlatform("macos13.0")]
    [SupportedOSPlatform("ios16.0")]
    [SupportedOSPlatform("maccatalyst16.0")]
    [SupportedOSPlatform("tvos16.0")]
    public interface IGCDevicePhysicalInput : IGCDevicePhysicalInputState, INativeObject, IDisposable
}
Assembly Microsoft.iOS , Version=17.0.0.0, PublicKeyToken=84e04ff9cfb79065
.NET 7.0-ios7.0-tvos8.0-ios8.0-maccatalyst8.0-macos8.0-tvos9.0-ios9.0-maccatalyst9.0-macos9.0-tvos
OS Platforms

For the selected framework this API is only supported on the following OS platforms:

  • iOS >= 16
  • Mac Catalyst >= 16
  • macOS >= 13
  • tvOS >= 16
  • Built-in API
  • Package-provided API

04/26/2024
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