Matrix4x4
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
Matrix4x4(Matrix3x2)
Matrix4x4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Identity
IsIdentity
this[Int32, Int32]
Translation
Add(Matrix4x4, Matrix4x4)
CreateBillboard(Vector3, Vector3, Vector3, Vector3)
CreateConstrainedBillboard(Vector3, Vector3, Vector3, Vector3, Vector3)
CreateFromAxisAngle(Vector3, Single)
CreateFromQuaternion(Quaternion)
CreateFromYawPitchRoll(Single, Single, Single)
CreateLookAt(Vector3, Vector3, Vector3)
CreateLookAtLeftHanded(Vector3, Vector3, Vector3)
CreateLookTo(Vector3, Vector3, Vector3)
CreateLookToLeftHanded(Vector3, Vector3, Vector3)
CreateOrthographic(Single, Single, Single, Single)
CreateOrthographicLeftHanded(Single, Single, Single, Single)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
CreateOrthographicOffCenterLeftHanded(Single, Single, Single, Single, Single, Single)
CreatePerspective(Single, Single, Single, Single)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
CreatePerspectiveFieldOfViewLeftHanded(Single, Single, Single, Single)
CreatePerspectiveLeftHanded(Single, Single, Single, Single)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
CreatePerspectiveOffCenterLeftHanded(Single, Single, Single, Single, Single, Single)
CreateReflection(Plane)
CreateRotationX(Single)
CreateRotationX(Single, Vector3)
CreateRotationY(Single)
CreateRotationY(Single, Vector3)
CreateRotationZ(Single)
CreateRotationZ(Single, Vector3)
CreateScale(Single)
CreateScale(Vector3)
CreateScale(Single, Vector3)
CreateScale(Vector3, Vector3)
CreateScale(Single, Single, Single)
CreateScale(Single, Single, Single, Vector3)
CreateShadow(Vector3, Plane)
CreateTranslation(Vector3)
CreateTranslation(Single, Single, Single)
CreateViewport(Single, Single, Single, Single, Single, Single)
CreateViewportLeftHanded(Single, Single, Single, Single, Single, Single)
CreateWorld(Vector3, Vector3, Vector3)
Decompose(Matrix4x4, Vector3, Quaternion, Vector3)
Equals(Matrix4x4)
Equals(Object)
GetDeterminant()
GetHashCode()
Invert(Matrix4x4, Matrix4x4)
Lerp(Matrix4x4, Matrix4x4, Single)
Multiply(Matrix4x4, Matrix4x4)
Multiply(Matrix4x4, Single)
Negate(Matrix4x4)
Subtract(Matrix4x4, Matrix4x4)
ToString()
Transform(Matrix4x4, Quaternion)
Transpose(Matrix4x4)
operator -(Matrix4x4)
operator -(Matrix4x4, Matrix4x4)
operator !=(Matrix4x4, Matrix4x4)
operator *(Matrix4x4, Matrix4x4)
operator *(Matrix4x4, Single)
operator +(Matrix4x4, Matrix4x4)
operator ==(Matrix4x4, Matrix4x4)
net6.0-windows
namespace System.Numerics
{
public struct Matrix4x4 : IEquatable<Matrix4x4>
{
public static Matrix4x4 Add(Matrix4x4 value1, Matrix4x4 value2);
}
}
nuget.org | 0.0 %
Reference this API |
---|---|
.NET | 5.06.07.08.09.010.0 |
.NET Core | 1.01.12.02.12.23.03.1 |
.NET Framework | 4.64.6.14.6.24.74.7.14.7.24.84.8.1 |
.NET Standard | 2.02.1 |
Information specific to net6.0 | |
Assembly | System.Numerics.Vectors , Version=4.1.3.0, PublicKeyToken=b03f5f7f11d50a3a |
Referencing | Your project needs a package reference to |
Package | System.Numerics.Vectors (4.6.0) netstandard2.0 |
Platform Restrictions | This API is supported on all platforms. |
- Built-in API
- Package-provided API