- GL - Library 
- GL() 
- SyncRoot 
- ActiveShaderProgram(Int32, Int32) 
- ActiveShaderProgram(UInt32, UInt32) 
- ActiveTexture(All) 
- ActiveTexture(TextureUnit) 
- AttachShader(Int32, Int32) 
- AttachShader(UInt32, UInt32) 
- BeginQuery(All, Int32) 
- BeginQuery(All, UInt32) 
- BeginQuery(QueryTarget, Int32) 
- BeginQuery(QueryTarget, UInt32) 
- BeginTransformFeedback(All) 
- BeginTransformFeedback(TransformFeedbackPrimitiveType) 
- BindAttribLocation(Int32, Int32, String) 
- BindAttribLocation(UInt32, UInt32, String) 
- BindBuffer(All, Int32) 
- BindBuffer(All, UInt32) 
- BindBuffer(BufferTarget, Int32) 
- BindBuffer(BufferTarget, UInt32) 
- BindBufferBase(All, Int32, Int32) 
- BindBufferBase(All, UInt32, UInt32) 
- BindBufferBase(BufferRangeTarget, Int32, Int32) 
- BindBufferBase(BufferRangeTarget, UInt32, UInt32) 
- BindBufferRange(All, Int32, Int32, IntPtr, IntPtr) 
- BindBufferRange(All, UInt32, UInt32, IntPtr, IntPtr) 
- BindBufferRange(BufferRangeTarget, Int32, Int32, IntPtr, IntPtr) 
- BindBufferRange(BufferRangeTarget, UInt32, UInt32, IntPtr, IntPtr) 
- BindFramebuffer(All, Int32) 
- BindFramebuffer(All, UInt32) 
- BindFramebuffer(FramebufferTarget, Int32) 
- BindFramebuffer(FramebufferTarget, UInt32) 
- BindImageTexture(Int32, Int32, Int32, Boolean, Int32, All, All) 
- BindImageTexture(UInt32, UInt32, Int32, Boolean, Int32, All, All) 
- BindProgramPipeline(Int32) 
- BindProgramPipeline(UInt32) 
- BindRenderbuffer(All, Int32) 
- BindRenderbuffer(All, UInt32) 
- BindRenderbuffer(RenderbufferTarget, Int32) 
- BindRenderbuffer(RenderbufferTarget, UInt32) 
- BindSampler(Int32, Int32) 
- BindSampler(UInt32, UInt32) 
- BindTexture(All, Int32) 
- BindTexture(All, UInt32) 
- BindTexture(TextureTarget, Int32) 
- BindTexture(TextureTarget, UInt32) 
- BindTransformFeedback(All, Int32) 
- BindTransformFeedback(All, UInt32) 
- BindTransformFeedback(TransformFeedbackTarget, Int32) 
- BindTransformFeedback(TransformFeedbackTarget, UInt32) 
- BindVertexArray(Int32) 
- BindVertexArray(UInt32) 
- BindVertexBuffer(Int32, Int32, IntPtr, Int32) 
- BindVertexBuffer(UInt32, UInt32, IntPtr, Int32) 
- BlendColor(Color) 
- BlendColor(Color4) 
- BlendColor(Single, Single, Single, Single) 
- BlendEquation(All) 
- BlendEquation(BlendEquationMode) 
- BlendEquationSeparate(All, All) 
- BlendEquationSeparate(BlendEquationMode, BlendEquationMode) 
- BlendFunc(All, All) 
- BlendFunc(BlendingFactorSrc, BlendingFactorDest) 
- BlendFuncSeparate(All, All, All, All) 
- BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest) 
- BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, ClearBufferMask, BlitFramebufferFilter) 
- BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All) 
- BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All) 
- BufferData(All, IntPtr, IntPtr, All) 
- BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage) 
- BufferData<T2>(All, IntPtr, T2, All) 
- BufferData<T2>(All, IntPtr, T2[], All) 
- BufferData<T2>(BufferTarget, IntPtr, T2, BufferUsage) 
- BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage) 
- BufferData<T2>(All, IntPtr, T2[,], All) 
- BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage) 
- BufferData<T2>(All, IntPtr, T2[,,], All) 
- BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage) 
- BufferSubData(All, IntPtr, IntPtr, IntPtr) 
- BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3[]) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[]) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3[,]) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,]) 
- BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,]) 
- BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,]) 
- CheckFramebufferStatus(All) 
- CheckFramebufferStatus(FramebufferTarget) 
- Clear(ClearBufferMask) 
- ClearBuffer(All, Int32, Int32) 
- ClearBuffer(All, Int32, Int32[]) 
- ClearBuffer(All, Int32, Int32*) 
- ClearBuffer(All, Int32, Single) 
- ClearBuffer(All, Int32, Single[]) 
- ClearBuffer(All, Int32, Single*) 
- ClearBuffer(All, Int32, UInt32) 
- ClearBuffer(All, Int32, UInt32[]) 
- ClearBuffer(All, Int32, UInt32*) 
- ClearBuffer(ClearBuffer, Int32, Int32) 
- ClearBuffer(ClearBuffer, Int32, Int32[]) 
- ClearBuffer(ClearBuffer, Int32, Int32*) 
- ClearBuffer(ClearBuffer, Int32, Single) 
- ClearBuffer(ClearBuffer, Int32, Single[]) 
- ClearBuffer(ClearBuffer, Int32, Single*) 
- ClearBuffer(ClearBuffer, Int32, UInt32) 
- ClearBuffer(ClearBuffer, Int32, UInt32[]) 
- ClearBuffer(ClearBuffer, Int32, UInt32*) 
- ClearBuffer(All, Int32, Single, Int32) 
- ClearBuffer(ClearBufferCombined, Int32, Single, Int32) 
- ClearColor(Color) 
- ClearColor(Color4) 
- ClearColor(Single, Single, Single, Single) 
- ClearDepth(Single) 
- ClearStencil(Int32) 
- ClientWaitSync(IntPtr, Int32, Int64) 
- ClientWaitSync(IntPtr, UInt32, UInt64) 
- ColorMask(Boolean, Boolean, Boolean, Boolean) 
- CompileShader(Int32) 
- CompileShader(UInt32) 
- CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr) 
- CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[]) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[]) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,]) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,]) 
- CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,]) 
- CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,]) 
- CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr) 
- CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr) 
- CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8) 
- CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[]) 
- CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8) 
- CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[]) 
- CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,]) 
- CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,]) 
- CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,]) 
- CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,]) 
- CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr) 
- CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[]) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[]) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,]) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,]) 
- CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,]) 
- CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,]) 
- CompressedTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr) 
- CompressedTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, IntPtr) 
- CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10) 
- CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[]) 
- CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10) 
- CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[]) 
- CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,]) 
- CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,]) 
- CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,,]) 
- CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,,]) 
- CopyBufferSubData(All, All, IntPtr, IntPtr, IntPtr) 
- CopyBufferSubData(BufferTarget, BufferTarget, IntPtr, IntPtr, IntPtr) 
- CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32) 
- CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32) 
- CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
- CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
- CopyTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
- CopyTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
- CreateProgram() 
- CreateShader(All) 
- CreateShader(ShaderType) 
- CreateShaderProgram(All, Int32, String) 
- CullFace(All) 
- CullFace(CullFaceMode) 
- DeleteBuffers(Int32, Int32) 
- DeleteBuffers(Int32, Int32[]) 
- DeleteBuffers(Int32, Int32*) 
- DeleteBuffers(Int32, UInt32) 
- DeleteBuffers(Int32, UInt32[]) 
- DeleteBuffers(Int32, UInt32*) 
- DeleteFramebuffers(Int32, Int32) 
- DeleteFramebuffers(Int32, Int32[]) 
- DeleteFramebuffers(Int32, Int32*) 
- DeleteFramebuffers(Int32, UInt32) 
- DeleteFramebuffers(Int32, UInt32[]) 
- DeleteFramebuffers(Int32, UInt32*) 
- DeleteProgram(Int32) 
- DeleteProgram(UInt32) 
- DeleteProgramPipelines(Int32, Int32) 
- DeleteProgramPipelines(Int32, Int32[]) 
- DeleteProgramPipelines(Int32, Int32*) 
- DeleteProgramPipelines(Int32, UInt32) 
- DeleteProgramPipelines(Int32, UInt32[]) 
- DeleteProgramPipelines(Int32, UInt32*) 
- DeleteQueries(Int32, Int32) 
- DeleteQueries(Int32, Int32[]) 
- DeleteQueries(Int32, Int32*) 
- DeleteQueries(Int32, UInt32) 
- DeleteQueries(Int32, UInt32[]) 
- DeleteQueries(Int32, UInt32*) 
- DeleteRenderbuffers(Int32, Int32) 
- DeleteRenderbuffers(Int32, Int32[]) 
- DeleteRenderbuffers(Int32, Int32*) 
- DeleteRenderbuffers(Int32, UInt32) 
- DeleteRenderbuffers(Int32, UInt32[]) 
- DeleteRenderbuffers(Int32, UInt32*) 
- DeleteSamplers(Int32, Int32) 
- DeleteSamplers(Int32, Int32[]) 
- DeleteSamplers(Int32, Int32*) 
- DeleteSamplers(Int32, UInt32) 
- DeleteSamplers(Int32, UInt32[]) 
- DeleteSamplers(Int32, UInt32*) 
- DeleteShader(Int32) 
- DeleteShader(UInt32) 
- DeleteSync(IntPtr) 
- DeleteTexture(Int32) 
- DeleteTexture(UInt32) 
- DeleteTextures(Int32, Int32) 
- DeleteTextures(Int32, Int32[]) 
- DeleteTextures(Int32, Int32*) 
- DeleteTextures(Int32, UInt32) 
- DeleteTextures(Int32, UInt32[]) 
- DeleteTextures(Int32, UInt32*) 
- DeleteTransformFeedback(Int32, Int32) 
- DeleteTransformFeedback(Int32, Int32[]) 
- DeleteTransformFeedback(Int32, Int32*) 
- DeleteTransformFeedback(Int32, UInt32) 
- DeleteTransformFeedback(Int32, UInt32[]) 
- DeleteTransformFeedback(Int32, UInt32*) 
- DeleteVertexArrays(Int32, Int32) 
- DeleteVertexArrays(Int32, Int32[]) 
- DeleteVertexArrays(Int32, Int32*) 
- DeleteVertexArrays(Int32, UInt32) 
- DeleteVertexArrays(Int32, UInt32[]) 
- DeleteVertexArrays(Int32, UInt32*) 
- DepthFunc(All) 
- DepthFunc(DepthFunction) 
- DepthMask(Boolean) 
- DepthRange(Single, Single) 
- DetachShader(Int32, Int32) 
- DetachShader(UInt32, UInt32) 
- Disable(All) 
- Disable(EnableCap) 
- DisableVertexAttribArray(Int32) 
- DisableVertexAttribArray(UInt32) 
- DispatchCompute(Int32, Int32, Int32) 
- DispatchCompute(UInt32, UInt32, UInt32) 
- DispatchComputeIndirect(IntPtr) 
- DrawArrays(All, Int32, Int32) 
- DrawArrays(BeginMode, Int32, Int32) 
- DrawArraysIndirect(PrimitiveType, IntPtr) 
- DrawArraysIndirect<T1>(PrimitiveType, T1) 
- DrawArraysIndirect<T1>(PrimitiveType, T1[]) 
- DrawArraysIndirect<T1>(PrimitiveType, T1[,]) 
- DrawArraysIndirect<T1>(PrimitiveType, T1[,,]) 
- DrawArraysInstanced(All, Int32, Int32, Int32) 
- DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32) 
- DrawBuffers(Int32, All) 
- DrawBuffers(Int32, All[]) 
- DrawBuffers(Int32, All*) 
- DrawBuffers(Int32, DrawBufferMode) 
- DrawBuffers(Int32, DrawBufferMode[]) 
- DrawBuffers(Int32, DrawBufferMode*) 
- DrawElements(All, Int32, All, IntPtr) 
- DrawElements(BeginMode, Int32, DrawElementsType, Int32) 
- DrawElements(BeginMode, Int32, DrawElementsType, IntPtr) 
- DrawElements<T3>(All, Int32, All, T3) 
- DrawElements<T3>(All, Int32, All, T3[]) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[]) 
- DrawElements<T3>(All, Int32, All, T3[,]) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,]) 
- DrawElements<T3>(All, Int32, All, T3[,,]) 
- DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,]) 
- DrawElementsIndirect(PrimitiveType, All, IntPtr) 
- DrawElementsIndirect<T2>(PrimitiveType, All, T2) 
- DrawElementsIndirect<T2>(PrimitiveType, All, T2[]) 
- DrawElementsIndirect<T2>(PrimitiveType, All, T2[,]) 
- DrawElementsIndirect<T2>(PrimitiveType, All, T2[,,]) 
- DrawElementsInstanced(All, Int32, All, IntPtr, Int32) 
- DrawElementsInstanced(PrimitiveType, Int32, DrawElementsType, IntPtr, Int32) 
- DrawElementsInstanced<T3>(All, Int32, All, T3, Int32) 
- DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32) 
- DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3, Int32) 
- DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[], Int32) 
- DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32) 
- DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,], Int32) 
- DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32) 
- DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,,], Int32) 
- DrawRangeElements(All, Int32, Int32, Int32, All, IntPtr) 
- DrawRangeElements(All, UInt32, UInt32, Int32, All, IntPtr) 
- DrawRangeElements(PrimitiveType, Int32, Int32, Int32, DrawElementsType, IntPtr) 
- DrawRangeElements(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, IntPtr) 
- DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5) 
- DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[]) 
- DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5) 
- DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[]) 
- DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5) 
- DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[]) 
- DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5) 
- DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[]) 
- DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,]) 
- DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,]) 
- DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,]) 
- DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,]) 
- DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,,]) 
- DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,,]) 
- DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,,]) 
- DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,,]) 
- Enable(All) 
- Enable(EnableCap) 
- EnableVertexAttribArray(Int32) 
- EnableVertexAttribArray(UInt32) 
- EndQuery(All) 
- EndQuery(QueryTarget) 
- EndTransformFeedback() 
- FenceSync(All, Int32) 
- FenceSync(All, UInt32) 
- FenceSync(SyncCondition, WaitSyncFlags) 
- Finish() 
- Flush() 
- FlushMappedBufferRange(All, IntPtr, IntPtr) 
- FlushMappedBufferRange(BufferTarget, IntPtr, IntPtr) 
- FramebufferParameter(All, All, Int32) 
- FramebufferRenderbuffer(All, All, All, Int32) 
- FramebufferRenderbuffer(All, All, All, UInt32) 
- FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32) 
- FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32) 
- FramebufferTexture2D(All, All, All, Int32, Int32) 
- FramebufferTexture2D(All, All, All, UInt32, Int32) 
- FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32) 
- FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32) 
- FramebufferTextureLayer(All, All, Int32, Int32, Int32) 
- FramebufferTextureLayer(All, All, UInt32, Int32, Int32) 
- FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32) 
- FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32) 
- FrontFace(All) 
- FrontFace(FrontFaceDirection) 
- GenBuffers(Int32, Int32) 
- GenBuffers(Int32, Int32[]) 
- GenBuffers(Int32, Int32*) 
- GenBuffers(Int32, UInt32) 
- GenBuffers(Int32, UInt32[]) 
- GenBuffers(Int32, UInt32*) 
- GenerateMipmap(All) 
- GenerateMipmap(TextureTarget) 
- GenFramebuffers(Int32, Int32) 
- GenFramebuffers(Int32, Int32[]) 
- GenFramebuffers(Int32, Int32*) 
- GenFramebuffers(Int32, UInt32) 
- GenFramebuffers(Int32, UInt32[]) 
- GenFramebuffers(Int32, UInt32*) 
- GenProgramPipelines(Int32, Int32) 
- GenProgramPipelines(Int32, Int32[]) 
- GenProgramPipelines(Int32, Int32*) 
- GenProgramPipelines(Int32, UInt32) 
- GenProgramPipelines(Int32, UInt32[]) 
- GenProgramPipelines(Int32, UInt32*) 
- GenQueries(Int32, Int32) 
- GenQueries(Int32, Int32[]) 
- GenQueries(Int32, Int32*) 
- GenQueries(Int32, UInt32) 
- GenQueries(Int32, UInt32[]) 
- GenQueries(Int32, UInt32*) 
- GenRenderbuffers(Int32, Int32) 
- GenRenderbuffers(Int32, Int32[]) 
- GenRenderbuffers(Int32, Int32*) 
- GenRenderbuffers(Int32, UInt32) 
- GenRenderbuffers(Int32, UInt32[]) 
- GenRenderbuffers(Int32, UInt32*) 
- GenSamplers(Int32, Int32) 
- GenSamplers(Int32, Int32[]) 
- GenSamplers(Int32, Int32*) 
- GenSamplers(Int32, UInt32) 
- GenSamplers(Int32, UInt32[]) 
- GenSamplers(Int32, UInt32*) 
- GenTexture() 
- GenTextures(Int32, Int32) 
- GenTextures(Int32, Int32[]) 
- GenTextures(Int32, Int32*) 
- GenTextures(Int32, UInt32) 
- GenTextures(Int32, UInt32[]) 
- GenTextures(Int32, UInt32*) 
- GenTransformFeedback(Int32, Int32) 
- GenTransformFeedback(Int32, Int32[]) 
- GenTransformFeedback(Int32, Int32*) 
- GenTransformFeedback(Int32, UInt32) 
- GenTransformFeedback(Int32, UInt32[]) 
- GenTransformFeedback(Int32, UInt32*) 
- GenVertexArrays(Int32, Int32) 
- GenVertexArrays(Int32, Int32[]) 
- GenVertexArrays(Int32, Int32*) 
- GenVertexArrays(Int32, UInt32) 
- GenVertexArrays(Int32, UInt32[]) 
- GenVertexArrays(Int32, UInt32*) 
- GetActiveAttrib(Int32, Int32, Int32, ActiveAttribType) 
- GetActiveAttrib(Int32, Int32, Int32, All) 
- GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, ActiveAttribType, StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder) 
- GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, ActiveAttribType, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder) 
- GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, ActiveUniformType) 
- GetActiveUniform(Int32, Int32, Int32, All) 
- GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder) 
- GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder) 
- GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32) 
- GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[]) 
- GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*) 
- GetActiveUniformBlock(Int32, Int32, All, Int32) 
- GetActiveUniformBlock(Int32, Int32, All, Int32[]) 
- GetActiveUniformBlock(Int32, Int32, All, Int32*) 
- GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32) 
- GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[]) 
- GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*) 
- GetActiveUniformBlock(UInt32, UInt32, All, Int32) 
- GetActiveUniformBlock(UInt32, UInt32, All, Int32[]) 
- GetActiveUniformBlock(UInt32, UInt32, All, Int32*) 
- GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder) 
- GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder) 
- GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder) 
- GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder) 
- GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder) 
- GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder) 
- GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32) 
- GetActiveUniforms(Int32, Int32, Int32, All, Int32) 
- GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[]) 
- GetActiveUniforms(Int32, Int32, Int32[], All, Int32[]) 
- GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*) 
- GetActiveUniforms(Int32, Int32, Int32*, All, Int32*) 
- GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32) 
- GetActiveUniforms(UInt32, Int32, UInt32, All, Int32) 
- GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[]) 
- GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[]) 
- GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*) 
- GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*) 
- GetAttachedShaders(Int32, Int32, Int32, Int32) 
- GetAttachedShaders(Int32, Int32, Int32[], Int32[]) 
- GetAttachedShaders(Int32, Int32, Int32*, Int32*) 
- GetAttachedShaders(UInt32, Int32, Int32, UInt32) 
- GetAttachedShaders(UInt32, Int32, Int32[], UInt32[]) 
- GetAttachedShaders(UInt32, Int32, Int32*, UInt32*) 
- GetAttribLocation(Int32, String) 
- GetAttribLocation(Int32, StringBuilder) 
- GetAttribLocation(UInt32, String) 
- GetAttribLocation(UInt32, StringBuilder) 
- GetBoolean(All, Boolean) 
- GetBoolean(All, Boolean[]) 
- GetBoolean(All, Boolean*) 
- GetBoolean(GetPName, Boolean) 
- GetBoolean(GetPName, Boolean[]) 
- GetBoolean(GetPName, Boolean*) 
- GetBoolean(All, Int32, Boolean) 
- GetBoolean(All, Int32, Boolean[]) 
- GetBoolean(All, Int32, Boolean*) 
- GetBoolean(All, UInt32, Boolean) 
- GetBoolean(All, UInt32, Boolean[]) 
- GetBoolean(All, UInt32, Boolean*) 
- GetBufferParameter(All, All, Int32) 
- GetBufferParameter(All, All, Int32[]) 
- GetBufferParameter(All, All, Int32*) 
- GetBufferParameter(All, All, Int64) 
- GetBufferParameter(All, All, Int64[]) 
- GetBufferParameter(All, All, Int64*) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int32) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int32[]) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int32*) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int64) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int64[]) 
- GetBufferParameter(BufferTarget, BufferParameterName, Int64*) 
- GetBufferParameteri64(All, All, Int64) 
- GetBufferParameteri64(All, All, Int64[]) 
- GetBufferParameteri64(All, All, Int64*) 
- GetBufferPointer(All, All, IntPtr) 
- GetBufferPointer(BufferTarget, BufferPointer, IntPtr) 
- GetBufferPointer<T2>(All, All, T2) 
- GetBufferPointer<T2>(All, All, T2[]) 
- GetBufferPointer<T2>(BufferTarget, BufferPointer, T2) 
- GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[]) 
- GetBufferPointer<T2>(All, All, T2[,]) 
- GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,]) 
- GetBufferPointer<T2>(All, All, T2[,,]) 
- GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,,]) 
- GetError() 
- GetErrorCode() 
- GetFloat(All, Single) 
- GetFloat(All, Single[]) 
- GetFloat(All, Single*) 
- GetFloat(GetPName, Matrix4) 
- GetFloat(GetPName, Single) 
- GetFloat(GetPName, Single[]) 
- GetFloat(GetPName, Single*) 
- GetFloat(GetPName, Vector2) 
- GetFloat(GetPName, Vector3) 
- GetFloat(GetPName, Vector4) 
- GetFragDataLocation(Int32, StringBuilder) 
- GetFragDataLocation(UInt32, StringBuilder) 
- GetFramebufferAttachmentParameter(All, All, All, Int32) 
- GetFramebufferAttachmentParameter(All, All, All, Int32[]) 
- GetFramebufferAttachmentParameter(All, All, All, Int32*) 
- GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32) 
- GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[]) 
- GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*) 
- GetFramebufferParameter(All, All, Int32) 
- GetFramebufferParameter(All, All, Int32[]) 
- GetFramebufferParameter(All, All, Int32*) 
- GetInteger(All, Int32) 
- GetInteger(All, Int32[]) 
- GetInteger(All, Int32*) 
- GetInteger(GetPName, Int32) 
- GetInteger(GetPName, Int32[]) 
- GetInteger(GetPName, Int32*) 
- GetInteger(All, Int32, Int32) 
- GetInteger(All, Int32, Int32[]) 
- GetInteger(All, Int32, Int32*) 
- GetInteger(All, Int32, Int64) 
- GetInteger(All, Int32, Int64[]) 
- GetInteger(All, Int32, Int64*) 
- GetInteger(All, UInt32, Int32) 
- GetInteger(All, UInt32, Int32[]) 
- GetInteger(All, UInt32, Int32*) 
- GetInteger(All, UInt32, Int64) 
- GetInteger(All, UInt32, Int64[]) 
- GetInteger(All, UInt32, Int64*) 
- GetInteger(GetIndexedPName, Int32, Int32) 
- GetInteger(GetIndexedPName, Int32, Int32[]) 
- GetInteger(GetIndexedPName, Int32, Int32*) 
- GetInteger(GetIndexedPName, Int32, Int64) 
- GetInteger(GetIndexedPName, Int32, Int64[]) 
- GetInteger(GetIndexedPName, Int32, Int64*) 
- GetInteger(GetIndexedPName, UInt32, Int32) 
- GetInteger(GetIndexedPName, UInt32, Int32[]) 
- GetInteger(GetIndexedPName, UInt32, Int32*) 
- GetInteger(GetIndexedPName, UInt32, Int64) 
- GetInteger(GetIndexedPName, UInt32, Int64[]) 
- GetInteger(GetIndexedPName, UInt32, Int64*) 
- GetInteger64(All, Int64) 
- GetInteger64(All, Int64[]) 
- GetInteger64(All, Int64*) 
- GetInteger64(GetPName, Int64) 
- GetInteger64(GetPName, Int64[]) 
- GetInteger64(GetPName, Int64*) 
- GetInteger64(All, Int32, Int64) 
- GetInteger64(All, Int32, Int64[]) 
- GetInteger64(All, Int32, Int64*) 
- GetInteger64(All, UInt32, Int64) 
- GetInteger64(All, UInt32, Int64[]) 
- GetInteger64(All, UInt32, Int64*) 
- GetInternalformat(All, All, All, Int32, Int32) 
- GetInternalformat(All, All, All, Int32, Int32[]) 
- GetInternalformat(All, All, All, Int32, Int32*) 
- GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32) 
- GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32[]) 
- GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32*) 
- GetMultisample(All, Int32, Single) 
- GetMultisample(All, Int32, Single[]) 
- GetMultisample(All, Int32, Single*) 
- GetMultisample(All, UInt32, Single) 
- GetMultisample(All, UInt32, Single[]) 
- GetMultisample(All, UInt32, Single*) 
- GetProgram(Int32, All, Int32) 
- GetProgram(Int32, All, Int32[]) 
- GetProgram(Int32, All, Int32*) 
- GetProgram(Int32, ProgramParameter, Int32) 
- GetProgram(Int32, ProgramParameter, Int32[]) 
- GetProgram(Int32, ProgramParameter, Int32*) 
- GetProgram(UInt32, All, Int32) 
- GetProgram(UInt32, All, Int32[]) 
- GetProgram(UInt32, All, Int32*) 
- GetProgram(UInt32, ProgramParameter, Int32) 
- GetProgram(UInt32, ProgramParameter, Int32[]) 
- GetProgram(UInt32, ProgramParameter, Int32*) 
- GetProgramBinary(Int32, Int32, Int32, All, IntPtr) 
- GetProgramBinary(Int32, Int32, Int32[], All[], IntPtr) 
- GetProgramBinary(Int32, Int32, Int32*, All*, IntPtr) 
- GetProgramBinary(UInt32, Int32, Int32, All, IntPtr) 
- GetProgramBinary(UInt32, Int32, Int32[], All[], IntPtr) 
- GetProgramBinary(UInt32, Int32, Int32*, All*, IntPtr) 
- GetProgramBinary<T4>(Int32, Int32, Int32, All, T4) 
- GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[]) 
- GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4) 
- GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[]) 
- GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4) 
- GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4) 
- GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4) 
- GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4) 
- GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[]) 
- GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,]) 
- GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,]) 
- GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,]) 
- GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,,]) 
- GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,,]) 
- GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,,]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,,]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,,]) 
- GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,,]) 
- GetProgramInfoLog(Int32) 
- GetProgramInfoLog(Int32, String) 
- GetProgramInfoLog(Int32, Int32, Int32, StringBuilder) 
- GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder) 
- GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder) 
- GetProgramInfoLog(UInt32, Int32, Int32, StringBuilder) 
- GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder) 
- GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder) 
- GetProgramInterface(Int32, All, All, Int32) 
- GetProgramInterface(Int32, All, All, Int32[]) 
- GetProgramInterface(Int32, All, All, Int32*) 
- GetProgramInterface(UInt32, All, All, Int32) 
- GetProgramInterface(UInt32, All, All, Int32[]) 
- GetProgramInterface(UInt32, All, All, Int32*) 
- GetProgramPipeline(Int32, All, Int32) 
- GetProgramPipeline(Int32, All, Int32[]) 
- GetProgramPipeline(Int32, All, Int32*) 
- GetProgramPipeline(UInt32, All, Int32) 
- GetProgramPipeline(UInt32, All, Int32[]) 
- GetProgramPipeline(UInt32, All, Int32*) 
- GetProgramPipelineInfoLog(Int32, Int32, Int32, StringBuilder) 
- GetProgramPipelineInfoLog(Int32, Int32, Int32[], StringBuilder) 
- GetProgramPipelineInfoLog(Int32, Int32, Int32*, StringBuilder) 
- GetProgramPipelineInfoLog(UInt32, Int32, Int32, StringBuilder) 
- GetProgramPipelineInfoLog(UInt32, Int32, Int32[], StringBuilder) 
- GetProgramPipelineInfoLog(UInt32, Int32, Int32*, StringBuilder) 
- GetProgramResource(Int32, All, Int32, Int32, All, Int32, Int32, Int32) 
- GetProgramResource(Int32, All, Int32, Int32, All[], Int32, Int32[], Int32[]) 
- GetProgramResource(Int32, All, Int32, Int32, All*, Int32, Int32*, Int32*) 
- GetProgramResource(UInt32, All, UInt32, Int32, All, Int32, Int32, Int32) 
- GetProgramResource(UInt32, All, UInt32, Int32, All[], Int32, Int32[], Int32[]) 
- GetProgramResource(UInt32, All, UInt32, Int32, All*, Int32, Int32*, Int32*) 
- GetProgramResourceIndex(Int32, All, StringBuilder) 
- GetProgramResourceIndex(UInt32, All, StringBuilder) 
- GetProgramResourceLocation(Int32, All, StringBuilder) 
- GetProgramResourceLocation(UInt32, All, StringBuilder) 
- GetProgramResourceName(Int32, All, Int32, Int32, Int32, StringBuilder) 
- GetProgramResourceName(Int32, All, Int32, Int32, Int32[], StringBuilder) 
- GetProgramResourceName(Int32, All, Int32, Int32, Int32*, StringBuilder) 
- GetProgramResourceName(UInt32, All, UInt32, Int32, Int32, StringBuilder) 
- GetProgramResourceName(UInt32, All, UInt32, Int32, Int32[], StringBuilder) 
- GetProgramResourceName(UInt32, All, UInt32, Int32, Int32*, StringBuilder) 
- GetQuery(All, All, Int32) 
- GetQuery(All, All, Int32[]) 
- GetQuery(All, All, Int32*) 
- GetQuery(QueryTarget, GetQueryParam, Int32) 
- GetQuery(QueryTarget, GetQueryParam, Int32[]) 
- GetQuery(QueryTarget, GetQueryParam, Int32*) 
- GetQueryObject(Int32, All, Int32) 
- GetQueryObject(Int32, All, Int32[]) 
- GetQueryObject(Int32, All, Int32*) 
- GetQueryObject(Int32, GetQueryObjectParam, Int32) 
- GetQueryObject(Int32, GetQueryObjectParam, Int32[]) 
- GetQueryObject(Int32, GetQueryObjectParam, Int32*) 
- GetQueryObject(UInt32, All, UInt32) 
- GetQueryObject(UInt32, All, UInt32[]) 
- GetQueryObject(UInt32, All, UInt32*) 
- GetQueryObject(UInt32, GetQueryObjectParam, UInt32) 
- GetQueryObject(UInt32, GetQueryObjectParam, UInt32[]) 
- GetQueryObject(UInt32, GetQueryObjectParam, UInt32*) 
- GetRenderbufferParameter(All, All, Int32) 
- GetRenderbufferParameter(All, All, Int32[]) 
- GetRenderbufferParameter(All, All, Int32*) 
- GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32) 
- GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[]) 
- GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*) 
- GetSamplerParameter(Int32, All, Int32) 
- GetSamplerParameter(Int32, All, Int32[]) 
- GetSamplerParameter(Int32, All, Int32*) 
- GetSamplerParameter(Int32, All, Single) 
- GetSamplerParameter(Int32, All, Single[]) 
- GetSamplerParameter(Int32, All, Single*) 
- GetSamplerParameter(Int32, SamplerParameterName, Int32) 
- GetSamplerParameter(Int32, SamplerParameterName, Int32[]) 
- GetSamplerParameter(Int32, SamplerParameterName, Int32*) 
- GetSamplerParameter(Int32, SamplerParameterName, Single) 
- GetSamplerParameter(Int32, SamplerParameterName, Single[]) 
- GetSamplerParameter(Int32, SamplerParameterName, Single*) 
- GetSamplerParameter(UInt32, All, Int32) 
- GetSamplerParameter(UInt32, All, Int32[]) 
- GetSamplerParameter(UInt32, All, Int32*) 
- GetSamplerParameter(UInt32, All, Single) 
- GetSamplerParameter(UInt32, All, Single[]) 
- GetSamplerParameter(UInt32, All, Single*) 
- GetSamplerParameter(UInt32, SamplerParameterName, Int32) 
- GetSamplerParameter(UInt32, SamplerParameterName, Int32[]) 
- GetSamplerParameter(UInt32, SamplerParameterName, Int32*) 
- GetSamplerParameter(UInt32, SamplerParameterName, Single) 
- GetSamplerParameter(UInt32, SamplerParameterName, Single[]) 
- GetSamplerParameter(UInt32, SamplerParameterName, Single*) 
- GetShader(Int32, All, Int32) 
- GetShader(Int32, All, Int32[]) 
- GetShader(Int32, All, Int32*) 
- GetShader(Int32, ShaderParameter, Int32) 
- GetShader(Int32, ShaderParameter, Int32[]) 
- GetShader(Int32, ShaderParameter, Int32*) 
- GetShader(UInt32, All, Int32) 
- GetShader(UInt32, All, Int32[]) 
- GetShader(UInt32, All, Int32*) 
- GetShader(UInt32, ShaderParameter, Int32) 
- GetShader(UInt32, ShaderParameter, Int32[]) 
- GetShader(UInt32, ShaderParameter, Int32*) 
- GetShaderInfoLog(Int32) 
- GetShaderInfoLog(Int32, String) 
- GetShaderInfoLog(Int32, Int32, Int32, StringBuilder) 
- GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder) 
- GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder) 
- GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder) 
- GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder) 
- GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder) 
- GetShaderPrecisionFormat(All, All, Int32, Int32) 
- GetShaderPrecisionFormat(All, All, Int32[], Int32[]) 
- GetShaderPrecisionFormat(All, All, Int32*, Int32*) 
- GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32) 
- GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[]) 
- GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*) 
- GetShaderSource(Int32, Int32, Int32, StringBuilder) 
- GetShaderSource(Int32, Int32, Int32[], StringBuilder) 
- GetShaderSource(Int32, Int32, Int32*, StringBuilder) 
- GetShaderSource(UInt32, Int32, Int32, StringBuilder) 
- GetShaderSource(UInt32, Int32, Int32[], StringBuilder) 
- GetShaderSource(UInt32, Int32, Int32*, StringBuilder) 
- GetString(All) 
- GetString(StringName) 
- GetString(All, Int32) 
- GetString(All, UInt32) 
- GetString(StringName, Int32) 
- GetString(StringName, UInt32) 
- GetString(StringNameIndexed, Int32) 
- GetString(StringNameIndexed, UInt32) 
- GetSync(IntPtr, All, Int32, Int32, Int32) 
- GetSync(IntPtr, All, Int32, Int32[], Int32[]) 
- GetSync(IntPtr, All, Int32, Int32*, Int32*) 
- GetSync(IntPtr, SyncParameterName, Int32, Int32, Int32) 
- GetSync(IntPtr, SyncParameterName, Int32, Int32[], Int32[]) 
- GetSync(IntPtr, SyncParameterName, Int32, Int32*, Int32*) 
- GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Int32) 
- GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Int32[]) 
- GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Int32*) 
- GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Single) 
- GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Single[]) 
- GetTexLevelParameter(TextureTarget, Int32, GetTextureParameter, Single*) 
- GetTexParameter(All, All, Int32) 
- GetTexParameter(All, All, Int32[]) 
- GetTexParameter(All, All, Int32*) 
- GetTexParameter(All, All, Single) 
- GetTexParameter(All, All, Single[]) 
- GetTexParameter(All, All, Single*) 
- GetTexParameter(TextureTarget, GetTextureParameter, Int32) 
- GetTexParameter(TextureTarget, GetTextureParameter, Int32[]) 
- GetTexParameter(TextureTarget, GetTextureParameter, Int32*) 
- GetTexParameter(TextureTarget, GetTextureParameter, Single) 
- GetTexParameter(TextureTarget, GetTextureParameter, Single[]) 
- GetTexParameter(TextureTarget, GetTextureParameter, Single*) 
- GetTransformFeedbackVarying(Int32, Int32, Int32, Int32, Int32, All, StringBuilder) 
- GetTransformFeedbackVarying(Int32, Int32, Int32, Int32, Int32, TransformFeedbackType, StringBuilder) 
- GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder) 
- GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder) 
- GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder) 
- GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32, Int32, TransformFeedbackType, StringBuilder) 
- GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder) 
- GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder) 
- GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder) 
- GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder) 
- GetUniform(Int32, Int32, Int32) 
- GetUniform(Int32, Int32, Int32[]) 
- GetUniform(Int32, Int32, Int32*) 
- GetUniform(Int32, Int32, Single) 
- GetUniform(Int32, Int32, Single[]) 
- GetUniform(Int32, Int32, Single*) 
- GetUniform(UInt32, Int32, Int32) 
- GetUniform(UInt32, Int32, Int32[]) 
- GetUniform(UInt32, Int32, Int32*) 
- GetUniform(UInt32, Int32, Single) 
- GetUniform(UInt32, Int32, Single[]) 
- GetUniform(UInt32, Int32, Single*) 
- GetUniform(UInt32, Int32, UInt32) 
- GetUniform(UInt32, Int32, UInt32[]) 
- GetUniform(UInt32, Int32, UInt32*) 
- GetUniformBlockIndex(Int32, StringBuilder) 
- GetUniformBlockIndex(UInt32, StringBuilder) 
- GetUniformIndices(Int32, Int32, StringBuilder, Int32) 
- GetUniformIndices(Int32, Int32, StringBuilder, Int32[]) 
- GetUniformIndices(Int32, Int32, StringBuilder, Int32*) 
- GetUniformIndices(UInt32, Int32, StringBuilder, UInt32) 
- GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[]) 
- GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*) 
- GetUniformLocation(Int32, String) 
- GetUniformLocation(Int32, StringBuilder) 
- GetUniformLocation(UInt32, String) 
- GetUniformLocation(UInt32, StringBuilder) 
- GetVertexAttrib(Int32, All, Int32) 
- GetVertexAttrib(Int32, All, Int32[]) 
- GetVertexAttrib(Int32, All, Int32*) 
- GetVertexAttrib(Int32, All, Single) 
- GetVertexAttrib(Int32, All, Single[]) 
- GetVertexAttrib(Int32, All, Single*) 
- GetVertexAttrib(Int32, VertexAttribParameter, Int32) 
- GetVertexAttrib(Int32, VertexAttribParameter, Int32[]) 
- GetVertexAttrib(Int32, VertexAttribParameter, Int32*) 
- GetVertexAttrib(Int32, VertexAttribParameter, Single) 
- GetVertexAttrib(Int32, VertexAttribParameter, Single[]) 
- GetVertexAttrib(Int32, VertexAttribParameter, Single*) 
- GetVertexAttrib(UInt32, All, Int32) 
- GetVertexAttrib(UInt32, All, Int32[]) 
- GetVertexAttrib(UInt32, All, Int32*) 
- GetVertexAttrib(UInt32, All, Single) 
- GetVertexAttrib(UInt32, All, Single[]) 
- GetVertexAttrib(UInt32, All, Single*) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Int32) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Int32[]) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Int32*) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Single) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Single[]) 
- GetVertexAttrib(UInt32, VertexAttribParameter, Single*) 
- GetVertexAttribI(Int32, All, Int32) 
- GetVertexAttribI(Int32, All, Int32[]) 
- GetVertexAttribI(Int32, All, Int32*) 
- GetVertexAttribI(Int32, VertexAttribParameter, Int32) 
- GetVertexAttribI(Int32, VertexAttribParameter, Int32[]) 
- GetVertexAttribI(Int32, VertexAttribParameter, Int32*) 
- GetVertexAttribI(UInt32, All, Int32) 
- GetVertexAttribI(UInt32, All, Int32[]) 
- GetVertexAttribI(UInt32, All, Int32*) 
- GetVertexAttribI(UInt32, All, UInt32) 
- GetVertexAttribI(UInt32, All, UInt32[]) 
- GetVertexAttribI(UInt32, All, UInt32*) 
- GetVertexAttribI(UInt32, VertexAttribParameter, Int32) 
- GetVertexAttribI(UInt32, VertexAttribParameter, Int32[]) 
- GetVertexAttribI(UInt32, VertexAttribParameter, Int32*) 
- GetVertexAttribI(UInt32, VertexAttribParameter, UInt32) 
- GetVertexAttribI(UInt32, VertexAttribParameter, UInt32[]) 
- GetVertexAttribI(UInt32, VertexAttribParameter, UInt32*) 
- GetVertexAttribPointer(Int32, All, IntPtr) 
- GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr) 
- GetVertexAttribPointer(UInt32, All, IntPtr) 
- GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr) 
- GetVertexAttribPointer<T2>(Int32, All, T2) 
- GetVertexAttribPointer<T2>(Int32, All, T2[]) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[]) 
- GetVertexAttribPointer<T2>(UInt32, All, T2) 
- GetVertexAttribPointer<T2>(UInt32, All, T2[]) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[]) 
- GetVertexAttribPointer<T2>(Int32, All, T2[,]) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,]) 
- GetVertexAttribPointer<T2>(UInt32, All, T2[,]) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,]) 
- GetVertexAttribPointer<T2>(Int32, All, T2[,,]) 
- GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,]) 
- GetVertexAttribPointer<T2>(UInt32, All, T2[,,]) 
- GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,]) 
- Hint(All, All) 
- Hint(HintTarget, HintMode) 
- InvalidateFramebuffer(All, Int32, All) 
- InvalidateFramebuffer(All, Int32, All[]) 
- InvalidateFramebuffer(All, Int32, All*) 
- InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment) 
- InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[]) 
- InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*) 
- InvalidateSubFramebuffer(All, Int32, All, Int32, Int32, Int32, Int32) 
- InvalidateSubFramebuffer(All, Int32, All[], Int32, Int32, Int32, Int32) 
- InvalidateSubFramebuffer(All, Int32, All*, Int32, Int32, Int32, Int32) 
- InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment, Int32, Int32, Int32, Int32) 
- InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[], Int32, Int32, Int32, Int32) 
- InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*, Int32, Int32, Int32, Int32) 
- IsBuffer(Int32) 
- IsBuffer(UInt32) 
- IsEnabled(All) 
- IsEnabled(EnableCap) 
- IsFramebuffer(Int32) 
- IsFramebuffer(UInt32) 
- IsProgram(Int32) 
- IsProgram(UInt32) 
- IsProgramPipeline(Int32) 
- IsProgramPipeline(UInt32) 
- IsQuery(Int32) 
- IsQuery(UInt32) 
- IsRenderbuffer(Int32) 
- IsRenderbuffer(UInt32) 
- IsSampler(Int32) 
- IsSampler(UInt32) 
- IsShader(Int32) 
- IsShader(UInt32) 
- IsSync(IntPtr) 
- IsTexture(Int32) 
- IsTexture(UInt32) 
- IsTransformFeedback(Int32) 
- IsTransformFeedback(UInt32) 
- IsVertexArray(Int32) 
- IsVertexArray(UInt32) 
- LineWidth(Single) 
- LinkProgram(Int32) 
- LinkProgram(UInt32) 
- MapBufferRange(All, IntPtr, IntPtr, Int32) 
- MapBufferRange(All, IntPtr, IntPtr, UInt32) 
- MapBufferRange(BufferTarget, IntPtr, IntPtr, BufferAccessMask) 
- MemoryBarrier(Int32) 
- MemoryBarrier(MemoryBarrierMask) 
- MemoryBarrier(UInt32) 
- MemoryBarrierByRegion(Int32) 
- MemoryBarrierByRegion(UInt32) 
- PauseTransformFeedback() 
- PixelStore(All, Int32) 
- PixelStore(PixelStoreParameter, Int32) 
- PolygonOffset(Single, Single) 
- ProgramBinary(Int32, All, IntPtr, Int32) 
- ProgramBinary(UInt32, All, IntPtr, Int32) 
- ProgramBinary<T2>(Int32, All, T2, Int32) 
- ProgramBinary<T2>(Int32, All, T2[], Int32) 
- ProgramBinary<T2>(UInt32, All, T2, Int32) 
- ProgramBinary<T2>(UInt32, All, T2[], Int32) 
- ProgramBinary<T2>(Int32, All, T2[,], Int32) 
- ProgramBinary<T2>(UInt32, All, T2[,], Int32) 
- ProgramBinary<T2>(Int32, All, T2[,,], Int32) 
- ProgramBinary<T2>(UInt32, All, T2[,,], Int32) 
- ProgramParameter(Int32, All, Int32) 
- ProgramParameter(Int32, ProgramParameterName, Int32) 
- ProgramParameter(UInt32, All, Int32) 
- ProgramParameter(UInt32, ProgramParameterName, Int32) 
- ProgramUniform1(Int32, Int32, Int32) 
- ProgramUniform1(Int32, Int32, Single) 
- ProgramUniform1(UInt32, Int32, Int32) 
- ProgramUniform1(UInt32, Int32, Single) 
- ProgramUniform1(UInt32, Int32, UInt32) 
- ProgramUniform1(Int32, Int32, Int32, Int32) 
- ProgramUniform1(Int32, Int32, Int32, Int32[]) 
- ProgramUniform1(Int32, Int32, Int32, Int32*) 
- ProgramUniform1(Int32, Int32, Int32, Single) 
- ProgramUniform1(Int32, Int32, Int32, Single[]) 
- ProgramUniform1(Int32, Int32, Int32, Single*) 
- ProgramUniform1(UInt32, Int32, Int32, Int32) 
- ProgramUniform1(UInt32, Int32, Int32, Int32[]) 
- ProgramUniform1(UInt32, Int32, Int32, Int32*) 
- ProgramUniform1(UInt32, Int32, Int32, Single) 
- ProgramUniform1(UInt32, Int32, Int32, Single[]) 
- ProgramUniform1(UInt32, Int32, Int32, Single*) 
- ProgramUniform1(UInt32, Int32, Int32, UInt32) 
- ProgramUniform1(UInt32, Int32, Int32, UInt32[]) 
- ProgramUniform1(UInt32, Int32, Int32, UInt32*) 
- ProgramUniform2(Int32, Int32, Int32, Int32) 
- ProgramUniform2(Int32, Int32, Int32, Int32[]) 
- ProgramUniform2(Int32, Int32, Int32, Int32*) 
- ProgramUniform2(Int32, Int32, Int32, Single) 
- ProgramUniform2(Int32, Int32, Int32, Single[]) 
- ProgramUniform2(Int32, Int32, Int32, Single*) 
- ProgramUniform2(Int32, Int32, Single, Single) 
- ProgramUniform2(UInt32, Int32, Int32, Int32) 
- ProgramUniform2(UInt32, Int32, Int32, Int32[]) 
- ProgramUniform2(UInt32, Int32, Int32, Int32*) 
- ProgramUniform2(UInt32, Int32, Int32, Single) 
- ProgramUniform2(UInt32, Int32, Int32, Single[]) 
- ProgramUniform2(UInt32, Int32, Int32, Single*) 
- ProgramUniform2(UInt32, Int32, Int32, UInt32) 
- ProgramUniform2(UInt32, Int32, Int32, UInt32[]) 
- ProgramUniform2(UInt32, Int32, Int32, UInt32*) 
- ProgramUniform2(UInt32, Int32, Single, Single) 
- ProgramUniform2(UInt32, Int32, UInt32, UInt32) 
- ProgramUniform3(Int32, Int32, Int32, Int32) 
- ProgramUniform3(Int32, Int32, Int32, Int32[]) 
- ProgramUniform3(Int32, Int32, Int32, Int32*) 
- ProgramUniform3(Int32, Int32, Int32, Single) 
- ProgramUniform3(Int32, Int32, Int32, Single[]) 
- ProgramUniform3(Int32, Int32, Int32, Single*) 
- ProgramUniform3(UInt32, Int32, Int32, Int32) 
- ProgramUniform3(UInt32, Int32, Int32, Int32[]) 
- ProgramUniform3(UInt32, Int32, Int32, Int32*) 
- ProgramUniform3(UInt32, Int32, Int32, Single) 
- ProgramUniform3(UInt32, Int32, Int32, Single[]) 
- ProgramUniform3(UInt32, Int32, Int32, Single*) 
- ProgramUniform3(UInt32, Int32, Int32, UInt32) 
- ProgramUniform3(UInt32, Int32, Int32, UInt32[]) 
- ProgramUniform3(UInt32, Int32, Int32, UInt32*) 
- ProgramUniform3(Int32, Int32, Int32, Int32, Int32) 
- ProgramUniform3(Int32, Int32, Single, Single, Single) 
- ProgramUniform3(UInt32, Int32, Int32, Int32, Int32) 
- ProgramUniform3(UInt32, Int32, Single, Single, Single) 
- ProgramUniform3(UInt32, Int32, UInt32, UInt32, UInt32) 
- ProgramUniform4(Int32, Int32, Int32, Int32) 
- ProgramUniform4(Int32, Int32, Int32, Int32[]) 
- ProgramUniform4(Int32, Int32, Int32, Int32*) 
- ProgramUniform4(Int32, Int32, Int32, Single) 
- ProgramUniform4(Int32, Int32, Int32, Single[]) 
- ProgramUniform4(Int32, Int32, Int32, Single*) 
- ProgramUniform4(UInt32, Int32, Int32, Int32) 
- ProgramUniform4(UInt32, Int32, Int32, Int32[]) 
- ProgramUniform4(UInt32, Int32, Int32, Int32*) 
- ProgramUniform4(UInt32, Int32, Int32, Single) 
- ProgramUniform4(UInt32, Int32, Int32, Single[]) 
- ProgramUniform4(UInt32, Int32, Int32, Single*) 
- ProgramUniform4(UInt32, Int32, Int32, UInt32) 
- ProgramUniform4(UInt32, Int32, Int32, UInt32[]) 
- ProgramUniform4(UInt32, Int32, Int32, UInt32*) 
- ProgramUniform4(Int32, Int32, Int32, Int32, Int32, Int32) 
- ProgramUniform4(Int32, Int32, Single, Single, Single, Single) 
- ProgramUniform4(UInt32, Int32, Int32, Int32, Int32, Int32) 
- ProgramUniform4(UInt32, Int32, Single, Single, Single, Single) 
- ProgramUniform4(UInt32, Int32, UInt32, UInt32, UInt32, UInt32) 
- ProgramUniformMatrix2(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix2(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix2(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix2(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix2(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix2(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix2x3(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix2x3(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix2x3(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix2x3(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix2x3(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix2x3(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix2x4(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix2x4(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix2x4(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix2x4(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix2x4(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix2x4(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix3(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix3(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix3(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix3(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix3(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix3(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix3x2(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix3x2(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix3x2(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix3x2(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix3x2(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix3x2(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix3x4(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix3x4(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix3x4(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix3x4(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix3x4(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix3x4(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix4(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix4(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix4(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix4(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix4(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix4(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix4x2(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix4x2(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix4x2(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix4x2(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix4x2(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix4x2(UInt32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix4x3(Int32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix4x3(Int32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix4x3(Int32, Int32, Int32, Boolean, Single*) 
- ProgramUniformMatrix4x3(UInt32, Int32, Int32, Boolean, Single) 
- ProgramUniformMatrix4x3(UInt32, Int32, Int32, Boolean, Single[]) 
- ProgramUniformMatrix4x3(UInt32, Int32, Int32, Boolean, Single*) 
- ReadBuffer(All) 
- ReadBuffer(ReadBufferMode) 
- ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr) 
- ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,]) 
- ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,]) 
- ReleaseShaderCompiler() 
- RenderbufferStorage(All, All, Int32, Int32) 
- RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) 
- RenderbufferStorageMultisample(All, Int32, All, Int32, Int32) 
- RenderbufferStorageMultisample(RenderbufferTarget, Int32, RenderbufferInternalFormat, Int32, Int32) 
- ResumeTransformFeedback() 
- SampleCoverage(Single, Boolean) 
- SampleMask(Int32, Int32) 
- SampleMask(UInt32, UInt32) 
- SamplerParameter(Int32, All, Int32) 
- SamplerParameter(Int32, All, Int32[]) 
- SamplerParameter(Int32, All, Int32*) 
- SamplerParameter(Int32, All, Single) 
- SamplerParameter(Int32, All, Single[]) 
- SamplerParameter(Int32, All, Single*) 
- SamplerParameter(Int32, SamplerParameterName, Int32) 
- SamplerParameter(Int32, SamplerParameterName, Int32[]) 
- SamplerParameter(Int32, SamplerParameterName, Int32*) 
- SamplerParameter(Int32, SamplerParameterName, Single) 
- SamplerParameter(Int32, SamplerParameterName, Single[]) 
- SamplerParameter(Int32, SamplerParameterName, Single*) 
- SamplerParameter(UInt32, All, Int32) 
- SamplerParameter(UInt32, All, Int32[]) 
- SamplerParameter(UInt32, All, Int32*) 
- SamplerParameter(UInt32, All, Single) 
- SamplerParameter(UInt32, All, Single[]) 
- SamplerParameter(UInt32, All, Single*) 
- SamplerParameter(UInt32, SamplerParameterName, Int32) 
- SamplerParameter(UInt32, SamplerParameterName, Int32[]) 
- SamplerParameter(UInt32, SamplerParameterName, Int32*) 
- SamplerParameter(UInt32, SamplerParameterName, Single) 
- SamplerParameter(UInt32, SamplerParameterName, Single[]) 
- SamplerParameter(UInt32, SamplerParameterName, Single*) 
- Scissor(Int32, Int32, Int32, Int32) 
- ShaderBinary(Int32, Int32, All, IntPtr, Int32) 
- ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, Int32[], All, IntPtr, Int32) 
- ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, Int32*, All, IntPtr, Int32) 
- ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32, All, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32[], All, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32*, All, IntPtr, Int32) 
- ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3[], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3[,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32) 
- ShaderBinary<T3>(Int32, Int32, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, All, T3[,,], Int32) 
- ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32) 
- ShaderSource(Int32, String) 
- ShaderSource(Int32, Int32, String[], Int32) 
- ShaderSource(Int32, Int32, String[], Int32[]) 
- ShaderSource(Int32, Int32, String[], Int32*) 
- ShaderSource(UInt32, Int32, String[], Int32) 
- ShaderSource(UInt32, Int32, String[], Int32[]) 
- ShaderSource(UInt32, Int32, String[], Int32*) 
- StencilFunc(All, Int32, Int32) 
- StencilFunc(All, Int32, UInt32) 
- StencilFunc(StencilFunction, Int32, Int32) 
- StencilFunc(StencilFunction, Int32, UInt32) 
- StencilFuncSeparate(All, All, Int32, Int32) 
- StencilFuncSeparate(All, All, Int32, UInt32) 
- StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32) 
- StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32) 
- StencilMask(Int32) 
- StencilMask(UInt32) 
- StencilMaskSeparate(All, Int32) 
- StencilMaskSeparate(All, UInt32) 
- StencilMaskSeparate(CullFaceMode, Int32) 
- StencilMaskSeparate(CullFaceMode, UInt32) 
- StencilOp(All, All, All) 
- StencilOp(StencilOp, StencilOp, StencilOp) 
- StencilOpSeparate(All, All, All, All) 
- StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp) 
- TexImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[]) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,]) 
- TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) 
- TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,]) 
- TexImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- TexImage3D(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9) 
- TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[]) 
- TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9) 
- TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[]) 
- TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,]) 
- TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,]) 
- TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,,]) 
- TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,]) 
- TexParameter(All, All, Int32) 
- TexParameter(All, All, Int32[]) 
- TexParameter(All, All, Int32*) 
- TexParameter(All, All, Single) 
- TexParameter(All, All, Single[]) 
- TexParameter(All, All, Single*) 
- TexParameter(TextureTarget, TextureParameterName, Int32) 
- TexParameter(TextureTarget, TextureParameterName, Int32[]) 
- TexParameter(TextureTarget, TextureParameterName, Int32*) 
- TexParameter(TextureTarget, TextureParameterName, Single) 
- TexParameter(TextureTarget, TextureParameterName, Single[]) 
- TexParameter(TextureTarget, TextureParameterName, Single*) 
- TexStorage2D(All, Int32, All, Int32, Int32) 
- TexStorage2D(TextureTarget2D, Int32, SizedInternalFormat, Int32, Int32) 
- TexStorage2DMultisample(All, Int32, All, Int32, Int32, Boolean) 
- TexStorage3D(All, Int32, All, Int32, Int32, Int32) 
- TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32) 
- TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[]) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,]) 
- TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) 
- TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,]) 
- TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) 
- TexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) 
- TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10) 
- TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[]) 
- TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10) 
- TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[]) 
- TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,]) 
- TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,]) 
- TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,]) 
- TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,]) 
- TransformFeedbackVaryings(Int32, Int32, String, All) 
- TransformFeedbackVaryings(Int32, Int32, String, TransformFeedbackMode) 
- TransformFeedbackVaryings(UInt32, Int32, String, All) 
- TransformFeedbackVaryings(UInt32, Int32, String, TransformFeedbackMode) 
- Uniform1(Int32, Int32) 
- Uniform1(Int32, Single) 
- Uniform1(Int32, UInt32) 
- Uniform1(Int32, Int32, Int32) 
- Uniform1(Int32, Int32, Int32[]) 
- Uniform1(Int32, Int32, Int32*) 
- Uniform1(Int32, Int32, Single) 
- Uniform1(Int32, Int32, Single[]) 
- Uniform1(Int32, Int32, Single*) 
- Uniform1(Int32, Int32, UInt32) 
- Uniform1(Int32, Int32, UInt32[]) 
- Uniform1(Int32, Int32, UInt32*) 
- Uniform2(Int32, Vector2) 
- Uniform2(Int32, Vector2) 
- Uniform2(Int32, Int32, Int32) 
- Uniform2(Int32, Int32, Int32[]) 
- Uniform2(Int32, Int32, Int32*) 
- Uniform2(Int32, Int32, Single) 
- Uniform2(Int32, Int32, Single[]) 
- Uniform2(Int32, Int32, Single*) 
- Uniform2(Int32, Int32, UInt32) 
- Uniform2(Int32, Int32, UInt32[]) 
- Uniform2(Int32, Int32, UInt32*) 
- Uniform2(Int32, Single, Single) 
- Uniform2(Int32, UInt32, UInt32) 
- Uniform3(Int32, Vector3) 
- Uniform3(Int32, Vector3) 
- Uniform3(Int32, Int32, Int32) 
- Uniform3(Int32, Int32, Int32[]) 
- Uniform3(Int32, Int32, Int32*) 
- Uniform3(Int32, Int32, Single) 
- Uniform3(Int32, Int32, Single[]) 
- Uniform3(Int32, Int32, Single*) 
- Uniform3(Int32, Int32, UInt32) 
- Uniform3(Int32, Int32, UInt32[]) 
- Uniform3(Int32, Int32, UInt32*) 
- Uniform3(Int32, Int32, Int32, Int32) 
- Uniform3(Int32, Single, Single, Single) 
- Uniform3(Int32, UInt32, UInt32, UInt32) 
- Uniform4(Int32, Color4) 
- Uniform4(Int32, Quaternion) 
- Uniform4(Int32, Vector4) 
- Uniform4(Int32, Vector4) 
- Uniform4(Int32, Int32, Int32) 
- Uniform4(Int32, Int32, Int32[]) 
- Uniform4(Int32, Int32, Int32*) 
- Uniform4(Int32, Int32, Single) 
- Uniform4(Int32, Int32, Single[]) 
- Uniform4(Int32, Int32, Single*) 
- Uniform4(Int32, Int32, UInt32) 
- Uniform4(Int32, Int32, UInt32[]) 
- Uniform4(Int32, Int32, UInt32*) 
- Uniform4(Int32, Int32, Int32, Int32, Int32) 
- Uniform4(Int32, Single, Single, Single, Single) 
- Uniform4(Int32, UInt32, UInt32, UInt32, UInt32) 
- UniformBlockBinding(Int32, Int32, Int32) 
- UniformBlockBinding(UInt32, UInt32, UInt32) 
- UniformMatrix2(Int32, Boolean, Matrix2) 
- UniformMatrix2(Int32, Int32, Boolean, Single) 
- UniformMatrix2(Int32, Int32, Boolean, Single[]) 
- UniformMatrix2(Int32, Int32, Boolean, Single*) 
- UniformMatrix2x3(Int32, Int32, Boolean, Single) 
- UniformMatrix2x3(Int32, Int32, Boolean, Single[]) 
- UniformMatrix2x3(Int32, Int32, Boolean, Single*) 
- UniformMatrix2x4(Int32, Int32, Boolean, Single) 
- UniformMatrix2x4(Int32, Int32, Boolean, Single[]) 
- UniformMatrix2x4(Int32, Int32, Boolean, Single*) 
- UniformMatrix3(Int32, Boolean, Matrix3) 
- UniformMatrix3(Int32, Int32, Boolean, Single) 
- UniformMatrix3(Int32, Int32, Boolean, Single[]) 
- UniformMatrix3(Int32, Int32, Boolean, Single*) 
- UniformMatrix3x2(Int32, Int32, Boolean, Single) 
- UniformMatrix3x2(Int32, Int32, Boolean, Single[]) 
- UniformMatrix3x2(Int32, Int32, Boolean, Single*) 
- UniformMatrix3x4(Int32, Int32, Boolean, Single) 
- UniformMatrix3x4(Int32, Int32, Boolean, Single[]) 
- UniformMatrix3x4(Int32, Int32, Boolean, Single*) 
- UniformMatrix4(Int32, Boolean, Matrix4) 
- UniformMatrix4(Int32, Int32, Boolean, Single) 
- UniformMatrix4(Int32, Int32, Boolean, Single[]) 
- UniformMatrix4(Int32, Int32, Boolean, Single*) 
- UniformMatrix4x2(Int32, Int32, Boolean, Single) 
- UniformMatrix4x2(Int32, Int32, Boolean, Single[]) 
- UniformMatrix4x2(Int32, Int32, Boolean, Single*) 
- UniformMatrix4x3(Int32, Int32, Boolean, Single) 
- UniformMatrix4x3(Int32, Int32, Boolean, Single[]) 
- UniformMatrix4x3(Int32, Int32, Boolean, Single*) 
- UnmapBuffer(All) 
- UnmapBuffer(BufferTarget) 
- UseProgram(Int32) 
- UseProgram(UInt32) 
- UseProgramStages(Int32, Int32, Int32) 
- UseProgramStages(UInt32, UInt32, UInt32) 
- ValidateProgram(Int32) 
- ValidateProgram(UInt32) 
- ValidateProgramPipeline(Int32) 
- ValidateProgramPipeline(UInt32) 
- VertexAttrib1(Int32, Single) 
- VertexAttrib1(Int32, Single[]) 
- VertexAttrib1(Int32, Single*) 
- VertexAttrib1(UInt32, Single) 
- VertexAttrib1(UInt32, Single[]) 
- VertexAttrib1(UInt32, Single*) 
- VertexAttrib2(Int32, Single) 
- VertexAttrib2(Int32, Single[]) 
- VertexAttrib2(Int32, Single*) 
- VertexAttrib2(Int32, Vector2) 
- VertexAttrib2(Int32, Vector2) 
- VertexAttrib2(UInt32, Single) 
- VertexAttrib2(UInt32, Single[]) 
- VertexAttrib2(UInt32, Single*) 
- VertexAttrib2(Int32, Single, Single) 
- VertexAttrib2(UInt32, Single, Single) 
- VertexAttrib3(Int32, Single) 
- VertexAttrib3(Int32, Single[]) 
- VertexAttrib3(Int32, Single*) 
- VertexAttrib3(Int32, Vector3) 
- VertexAttrib3(Int32, Vector3) 
- VertexAttrib3(UInt32, Single) 
- VertexAttrib3(UInt32, Single[]) 
- VertexAttrib3(UInt32, Single*) 
- VertexAttrib3(Int32, Single, Single, Single) 
- VertexAttrib3(UInt32, Single, Single, Single) 
- VertexAttrib4(Int32, Single) 
- VertexAttrib4(Int32, Single[]) 
- VertexAttrib4(Int32, Single*) 
- VertexAttrib4(Int32, Vector4) 
- VertexAttrib4(Int32, Vector4) 
- VertexAttrib4(UInt32, Single) 
- VertexAttrib4(UInt32, Single[]) 
- VertexAttrib4(UInt32, Single*) 
- VertexAttrib4(Int32, Single, Single, Single, Single) 
- VertexAttrib4(UInt32, Single, Single, Single, Single) 
- VertexAttribBinding(Int32, Int32) 
- VertexAttribBinding(UInt32, UInt32) 
- VertexAttribDivisor(Int32, Int32) 
- VertexAttribDivisor(UInt32, UInt32) 
- VertexAttribFormat(Int32, Int32, All, Boolean, Int32) 
- VertexAttribFormat(UInt32, Int32, All, Boolean, UInt32) 
- VertexAttribI4(Int32, Int32) 
- VertexAttribI4(Int32, Int32[]) 
- VertexAttribI4(Int32, Int32*) 
- VertexAttribI4(UInt32, Int32) 
- VertexAttribI4(UInt32, Int32[]) 
- VertexAttribI4(UInt32, Int32*) 
- VertexAttribI4(UInt32, UInt32) 
- VertexAttribI4(UInt32, UInt32[]) 
- VertexAttribI4(UInt32, UInt32*) 
- VertexAttribI4(Int32, Int32, Int32, Int32, Int32) 
- VertexAttribI4(UInt32, Int32, Int32, Int32, Int32) 
- VertexAttribI4(UInt32, UInt32, UInt32, UInt32, UInt32) 
- VertexAttribIFormat(Int32, Int32, All, Int32) 
- VertexAttribIFormat(UInt32, Int32, All, UInt32) 
- VertexAttribIPointer(Int32, Int32, All, Int32, IntPtr) 
- VertexAttribIPointer(Int32, Int32, VertexAttribIntegerType, Int32, IntPtr) 
- VertexAttribIPointer(UInt32, Int32, All, Int32, IntPtr) 
- VertexAttribIPointer(UInt32, Int32, VertexAttribIntegerType, Int32, IntPtr) 
- VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4) 
- VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[]) 
- VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4) 
- VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[]) 
- VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4) 
- VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[]) 
- VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4) 
- VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[]) 
- VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,]) 
- VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,]) 
- VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,]) 
- VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,]) 
- VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,,]) 
- VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,,]) 
- VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,,]) 
- VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,,]) 
- VertexAttribPointer(Int32, Int32, All, Boolean, Int32, IntPtr) 
- VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32) 
- VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr) 
- VertexAttribPointer(UInt32, Int32, All, Boolean, Int32, IntPtr) 
- VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32) 
- VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[]) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,]) 
- VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,,]) 
- VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,]) 
- VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,,]) 
- VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,]) 
- VertexBindingDivisor(Int32, Int32) 
- VertexBindingDivisor(UInt32, UInt32) 
- Viewport(Rectangle) 
- Viewport(Size) 
- Viewport(Point, Size) 
- Viewport(Int32, Int32, Int32, Int32) 
- WaitSync(IntPtr, Int32, Int64) 
- WaitSync(IntPtr, UInt32, UInt64) 
 
monoandroid
    namespace OpenTK.Graphics.ES31
{
    public sealed class GL : GraphicsBindingsBase
    {
        [AutoGenerated(Category = "3.1", EntryPoint = "glProgramUniformMatrix3x2fv", Version = "3.1")]
        [CLSCompliant(false)]
        public static void ProgramUniformMatrix3x2(int program, int location, int count, bool transpose, float* value);
    }
}
            | Xamarin Android | 0.0 | 
|---|---|
| Information specific to monoandroid | |
| Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 | 
| Referencing | The API is automatically referenced. | 
| Platform Restrictions | This framework does not have platform annotations. | 
- Built-in API
- Package-provided API