Oes
BindVertexArray(Int32)
BindVertexArray(UInt32)
CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
CompressedTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10)
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[])
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,])
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,,])
CopyTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
DeleteVertexArrays(Int32, Int32)
DeleteVertexArrays(Int32, Int32[])
DeleteVertexArrays(Int32, Int32*)
DeleteVertexArrays(Int32, UInt32)
DeleteVertexArrays(Int32, UInt32[])
DeleteVertexArrays(Int32, UInt32*)
EGLImageTargetRenderbufferStorage(All, IntPtr)
EGLImageTargetTexture2D(All, IntPtr)
FramebufferTexture3D(All, All, All, Int32, Int32, Int32)
FramebufferTexture3D(All, All, All, UInt32, Int32, Int32)
GenVertexArrays(Int32, Int32)
GenVertexArrays(Int32, Int32[])
GenVertexArrays(Int32, Int32*)
GenVertexArrays(Int32, UInt32)
GenVertexArrays(Int32, UInt32[])
GenVertexArrays(Int32, UInt32*)
GetBufferPointer(All, All, IntPtr)
GetBufferPointer<T2>(All, All, T2)
GetBufferPointer<T2>(All, All, T2[])
GetBufferPointer<T2>(All, All, T2[,])
GetBufferPointer<T2>(All, All, T2[,,])
GetProgramBinary(Int32, Int32, Int32, All, IntPtr)
GetProgramBinary(Int32, Int32, Int32[], All[], IntPtr)
GetProgramBinary(Int32, Int32, Int32*, All*, IntPtr)
GetProgramBinary(UInt32, Int32, Int32, All, IntPtr)
GetProgramBinary(UInt32, Int32, Int32[], All[], IntPtr)
GetProgramBinary(UInt32, Int32, Int32*, All*, IntPtr)
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4)
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[])
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4)
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[])
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4)
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[])
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4)
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[])
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4)
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[])
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4)
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[])
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,])
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,])
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,])
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,])
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,])
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,])
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,,])
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,,])
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,,])
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,,])
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,,])
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,,])
IsVertexArray(Int32)
IsVertexArray(UInt32)
MapBuffer(All, All)
MinSampleShading(Single)
ProgramBinary(Int32, All, IntPtr, Int32)
ProgramBinary(UInt32, All, IntPtr, Int32)
ProgramBinary<T2>(Int32, All, T2, Int32)
ProgramBinary<T2>(Int32, All, T2[], Int32)
ProgramBinary<T2>(UInt32, All, T2, Int32)
ProgramBinary<T2>(UInt32, All, T2[], Int32)
ProgramBinary<T2>(Int32, All, T2[,], Int32)
ProgramBinary<T2>(UInt32, All, T2[,], Int32)
ProgramBinary<T2>(Int32, All, T2[,,], Int32)
ProgramBinary<T2>(UInt32, All, T2[,,], Int32)
TexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexImage3D<T9>(All, Int32, All, Int32, Int32, Int32, Int32, All, All, T9)
TexImage3D<T9>(All, Int32, All, Int32, Int32, Int32, Int32, All, All, T9[])
TexImage3D<T9>(All, Int32, All, Int32, Int32, Int32, Int32, All, All, T9[,])
TexImage3D<T9>(All, Int32, All, Int32, Int32, Int32, Int32, All, All, T9[,,])
TexStorage3DMultisample(All, Int32, All, Int32, Int32, Int32, Boolean)
TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10)
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[])
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,])
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,])
UnmapBuffer(All)
monoandroid
namespace OpenTK.Graphics.ES20
{
public sealed class GL : GraphicsBindingsBase
{
public static class Oes
{
[AutoGenerated(Category = "2.0", EntryPoint = "glIsVertexArrayOES", Version = "2.0")]
[CLSCompliant(false)]
public static bool IsVertexArray(uint array);
}
}
}
Xamarin Android | 0.0 |
---|---|
Xamarin iOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to monoandroid | |
Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API