IMTLBlitCommandEncoder
Copy(IMTLTexture, IMTLTexture)
Copy(IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
FillBuffer(IMTLBuffer, NSRange, Byte)
GenerateMipmapsForTexture(IMTLTexture)
GetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLTexture)
OptimizeContentsForCpuAccess(IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLTexture)
OptimizeContentsForGpuAccess(IMTLTexture, nuint, nuint)
ResetCommands(IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLCounterSampleBuffer, nuint, Boolean)
Synchronize(IMTLResource)
Synchronize(IMTLTexture, nuint, nuint)
Synchronize(IMTLTexture, nuint, nuint)
Update(IMTLFence)
Wait(IMTLFence)
Copy(IMTLBlitCommandEncoder, IMTLTexture, IMTLTexture)
Copy(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBlitCommandEncoder, IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
ResetCommands(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, nuint, Boolean)
Update(IMTLBlitCommandEncoder, IMTLFence)
Wait(IMTLBlitCommandEncoder, IMTLFence)
xamarinios
namespace Metal
{
public static class MTLBlitCommandEncoder_Extensions
{
[Advice("This API is not available when using UIKit on macOS.")]
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Introduced(PlatformName.iOS, 13, 0, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.MacCatalyst, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.MacOSX, PlatformArchitecture.All, null)]
[Unavailable(PlatformName.TvOS, PlatformArchitecture.All, null)]
public static void GetTextureAccessCounters(this IMTLBlitCommandEncoder! This, IMTLTexture! texture, MTLRegion region, nuint mipLevel, nuint slice, bool resetCounters, IMTLBuffer! countersBuffer, nuint countersBufferOffset);
}
}
Xamarin iOS | 0.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API