Angle
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
DrawArraysInstanced(All, Int32, Int32, Int32)
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
GetTranslatedShaderSource(Int32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32*, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32*, StringBuilder)
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
VertexAttribDivisor(Int32, Int32)
VertexAttribDivisor(UInt32, UInt32)
monoandroid
namespace OpenTK.Graphics.ES20
{
public sealed class GL : GraphicsBindingsBase
{
public static class Angle
{
[AutoGenerated(Category = "2.0", EntryPoint = "glBlitFramebufferANGLE", Version = "2.0")]
[CLSCompliant(false)]
public static void BlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, All filter);
}
}
}
Xamarin Android | 0.0 |
---|---|
Information specific to monoandroid | |
Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API