Angle
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
DrawArraysInstanced(All, Int32, Int32, Int32)
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
GetTranslatedShaderSource(Int32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32*, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32*, StringBuilder)
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
VertexAttribDivisor(Int32, Int32)
VertexAttribDivisor(UInt32, UInt32)
monoandroid
namespace OpenTK.Graphics.ES20
{
public sealed class GL : GraphicsBindingsBase
{
public static class Angle
{
[AutoGenerated(Category = "2.0", EntryPoint = "glDrawElementsInstancedANGLE", Version = "2.0")]
public static void DrawElementsInstanced<T3>(All mode, int count, All type, T3[] indices, int primcount)
where T3, struct;
}
}
}
Xamarin Android | 0.0 |
---|---|
Information specific to monoandroid | |
Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API