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  1. Catalog
  2. SpriteKit
  3. SKScene
  4. SKScene(NSCoder)
  • SKScene
    • SKScene()
    • SKScene(CGSize)
    • SKScene(IntPtr)
    • SKScene(NativeHandle)
    • SKScene(NSCoder)
    • SKScene(NSObjectFlag)
    • AnchorPoint
    • AudioEngine
    • BackgroundColor
    • Camera
    • ClassHandle
    • Delegate
    • Listener
    • PhysicsWorld
    • ScaleMode
    • Size
    • View
    • WeakDelegate
    • ConvertPointFromView(CGPoint)
    • ConvertPointToView(CGPoint)
    • DidApplyConstraints()
    • DidChangeSize(CGSize)
    • DidEvaluateActions()
    • DidFinishUpdate()
    • DidMoveToView(SKView)
    • DidSimulatePhysics()
    • Dispose(Boolean)
    • FromSize(CGSize)
    • SceneDidLoad()
    • Update(Double)
    • WillMoveFromView(SKView)
xamarinios
namespace SpriteKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
    [Register("SKScene", true)]
    public class SKScene : SKEffectNode, IGKSceneRootNodeType, INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [DesignatedInitializer]
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        [Export("initWithCoder:")]
        public SKScene(NSCoder! coder);
    }
}
.NET 6.07.08.09.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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