Vector3
One
SizeInBytes
UnitX
UnitY
UnitZ
X
Y
Z
Zero
Vector3(Single)
Vector3(Vector2)
Vector3(Vector3)
Vector3(Vector4)
Vector3(Single, Single, Single)
Length
LengthFast
LengthSquared
Xy
Add(Vector3)
Add(Vector3)
Add(Vector3, Vector3)
Add(Vector3, Vector3, Vector3)
BaryCentric(Vector3, Vector3, Vector3, Single, Single)
BaryCentric(Vector3, Vector3, Vector3, Single, Single, Vector3)
CalculateAngle(Vector3, Vector3)
CalculateAngle(Vector3, Vector3, Single)
Clamp(Vector3, Vector3, Vector3)
Clamp(Vector3, Vector3, Vector3, Vector3)
ComponentMax(Vector3, Vector3)
ComponentMax(Vector3, Vector3, Vector3)
ComponentMin(Vector3, Vector3)
ComponentMin(Vector3, Vector3, Vector3)
Cross(Vector3, Vector3)
Cross(Vector3, Vector3, Vector3)
Div(Single)
Div(Vector3, Single)
Div(Vector3, Single, Vector3)
Divide(Vector3, Single)
Divide(Vector3, Vector3)
Divide(Vector3, Single, Vector3)
Divide(Vector3, Vector3, Vector3)
Dot(Vector3, Vector3)
Dot(Vector3, Vector3, Single)
Equals(Object)
Equals(Vector3)
GetHashCode()
Lerp(Vector3, Vector3, Single)
Lerp(Vector3, Vector3, Single, Vector3)
Max(Vector3, Vector3)
Min(Vector3, Vector3)
Mult(Single)
Mult(Vector3, Single)
Mult(Vector3, Single, Vector3)
Multiply(Vector3, Single)
Multiply(Vector3, Vector3)
Multiply(Vector3, Single, Vector3)
Multiply(Vector3, Vector3, Vector3)
Normalize()
Normalize(Vector3)
Normalize(Vector3, Vector3)
NormalizeFast()
NormalizeFast(Vector3)
NormalizeFast(Vector3, Vector3)
Scale(Vector3)
Scale(Vector3)
Scale(Single, Single, Single)
Sub(Vector3)
Sub(Vector3)
Sub(Vector3, Vector3)
Sub(Vector3, Vector3, Vector3)
Subtract(Vector3, Vector3)
Subtract(Vector3, Vector3, Vector3)
ToString()
Transform(Vector3, Matrix4)
Transform(Vector3, Quaternion)
Transform(Vector3, Matrix4, Vector3)
Transform(Vector3, Matrix4, Vector4)
Transform(Vector3, Quaternion, Vector3)
TransformNormal(Vector3, Matrix4)
TransformNormal(Vector3, Matrix4, Vector3)
TransformNormalInverse(Vector3, Matrix4)
TransformNormalInverse(Vector3, Matrix4, Vector3)
TransformPerspective(Vector3, Matrix4)
TransformPerspective(Vector3, Matrix4, Vector3)
TransformPosition(Vector3, Matrix4)
TransformPosition(Vector3, Matrix4, Vector3)
TransformVector(Vector3, Matrix4)
TransformVector(Vector3, Matrix4, Vector3)
operator -(Vector3)
operator -(Vector3, Vector3)
operator !=(Vector3, Vector3)
operator *(Single, Vector3)
operator *(Vector3, Single)
operator /(Vector3, Single)
operator +(Vector3, Vector3)
operator ==(Vector3, Vector3)
xamarinmac
namespace OpenTK
{
public struct Vector3 : IEquatable<Vector3>
{
public static readonly Vector3 One;
}
}
nuget.org | 0.0 %
Reference this API 0.0 %
Read field |
---|---|
Xamarin Android | 0.0 |
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API