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  1. Catalog
  2. SceneKit
  3. SCNPhysicsBody
  • SCNPhysicsBody
    • SCNPhysicsBody(IntPtr)
    • SCNPhysicsBody(NativeHandle)
    • SCNPhysicsBody(NSCoder)
    • SCNPhysicsBody(NSObjectFlag)
    • AffectedByGravity
    • AllowsResting
    • AngularDamping
    • AngularRestingThreshold
    • AngularVelocity
    • AngularVelocityFactor
    • CategoryBitMask
    • CenterOfMassOffset
    • Charge
    • ClassHandle
    • CollisionBitMask
    • ContactTestBitMask
    • ContinuousCollisionDetectionThreshold
    • Damping
    • Friction
    • IsResting
    • LinearRestingThreshold
    • Mass
    • MomentOfInertia
    • PhysicsShape
    • Restitution
    • RollingFriction
    • Type
    • UsesDefaultMomentOfInertia
    • Velocity
    • VelocityFactor
    • ApplyForce(SCNVector3, Boolean)
    • ApplyForce(SCNVector3, SCNVector3, Boolean)
    • ApplyTorque(SCNVector4, Boolean)
    • ClearAllForces()
    • Copy(NSZone)
    • CreateBody(SCNPhysicsBodyType, SCNPhysicsShape)
    • CreateDynamicBody()
    • CreateKinematicBody()
    • CreateStaticBody()
    • EncodeTo(NSCoder)
    • ResetTransform()
    • SetResting(Boolean)
xamarinmac
namespace SceneKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Register("SCNPhysicsBody", true)]
    public class SCNPhysicsBody : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
}
.NET 6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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