GKNoise
GKNoise()
GKNoise(GKNoiseSource)
GKNoise(IntPtr)
GKNoise(NativeHandle)
GKNoise(NSObjectFlag)
GKNoise(GKNoiseSource, NSDictionary<NSNumber, NSColor>)
GKNoise(GKNoiseSource, NSDictionary<NSNumber, UIColor>)
ClassHandle
GradientColors
Add(GKNoise)
ApplyAbsoluteValue()
ApplyTurbulence(Double, Double, Int32, Int32)
Clamp(Double, Double)
Displace(GKNoise, GKNoise, GKNoise)
DisplaceX(GKNoise, GKNoise, GKNoise)
FromComponentNoises(GKNoise[], GKNoise)
FromComponentNoises(GKNoise[], GKNoise, NSNumber[], NSNumber[])
FromNoiseSource(GKNoiseSource)
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber, NSColor>)
FromNoiseSource(GKNoiseSource, NSDictionary<NSNumber, UIColor>)
GetMaximum(GKNoise)
GetMinimum(GKNoise)
GetValue(Vector2)
GetValue(Vector2)
Invert()
Move(NVector3d)
Move(Vector3d)
Multiply(GKNoise)
RaiseToPower(Double)
RaiseToPower(GKNoise)
RemapValuesToCurve(NSDictionary<NSNumber, NSNumber>)
RemapValuesToTerraces(NSNumber[], Boolean)
Rotate(NVector3d)
Rotate(Vector3d)
Scale(NVector3d)
Scale(Vector3d)
xamarinmac
namespace GameplayKit
{
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
[Register("GKNoise", true)]
public class GKNoise : NSObject
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("remapValuesToTerracesWithPeaks:terracesInverted:")]
public virtual void RemapValuesToTerraces(NSNumber![]! peakInputValues, bool inverted);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API