SKTexture
SKTexture(IntPtr)
SKTexture(NativeHandle)
SKTexture(NSCoder)
SKTexture(NSObjectFlag)
CGImage
ClassHandle
FilteringMode
Size
TextureRect
UsesMipmaps
Copy(NSZone)
CreateTextureByGeneratingNormalMap()
CreateTextureByGeneratingNormalMap(nfloat, nfloat)
CreateTextureByGeneratingNormalMap(NFloat, NFloat)
EncodeTo(NSCoder)
FromData(NSData, CGSize)
FromData(NSData, CGSize, Boolean)
FromData(NSData, CGSize, UInt32, UInt32)
FromImage(CGImage)
FromImage(NSImage)
FromImage(UIImage)
FromImageNamed(String)
FromNoiseMap(GKNoiseMap)
FromRectangle(CGRect, SKTexture)
FromTextureNoise(nfloat, CGSize, Boolean)
FromTextureNoise(NFloat, CGSize, Boolean)
FromTextureVectorNoise(nfloat, CGSize)
FromTextureVectorNoise(NFloat, CGSize)
Preload(Action)
PreloadAsync()
PreloadTextures(SKTexture[], Action)
PreloadTexturesAsync(SKTexture[])
TextureByApplyingCIFilter(CIFilter)
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
[Register("SKTexture", true)]
public class SKTexture : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("textureByGeneratingNormalMapWithSmoothness:contrast:")]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
public virtual SKTexture! CreateTextureByGeneratingNormalMap(nfloat smoothness, nfloat contrast);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API