SCNGeometrySource
SCNGeometrySource()
SCNGeometrySource(IntPtr)
SCNGeometrySource(NativeHandle)
SCNGeometrySource(NSCoder)
SCNGeometrySource(NSObjectFlag)
BytesPerComponent
ClassHandle
ComponentsPerVector
Data
DataOffset
DataStride
FloatComponents
Semantic
VectorCount
EncodeTo(NSCoder)
FromData(NSData, NSString, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, NSString, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, SCNGeometrySourceSemantics, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, SCNGeometrySourceSemantics, nint, Boolean, nint, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, NSString, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, NSString, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, SCNGeometrySourceSemantics, nint, nint, nint)
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, SCNGeometrySourceSemantics, nint, nint, nint)
FromNormals(SCNVector3[])
FromTextureCoordinates(CGPoint[])
FromVertices(SCNVector3[])
xamarinmac
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNGeometrySource", true)]
public class SCNGeometrySource : NSObject, INSCoding, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public virtual NSString! Semantic
{
[Export("semantic")]
get;
}
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API