GLES30
GlActiveUniformBlockMaxNameLength
GlActiveUniformBlocks
GlAlreadySignaled
GlAnySamplesPassed
GlAnySamplesPassedConservative
GlBlue
GlBufferAccessFlags
GlBufferMapLength
GlBufferMapOffset
GlBufferMapped
GlBufferMapPointer
GlColor
GlColorAttachment1
GlColorAttachment10
GlColorAttachment11
GlColorAttachment12
GlColorAttachment13
GlColorAttachment14
GlColorAttachment15
GlColorAttachment2
GlColorAttachment3
GlColorAttachment4
GlColorAttachment5
GlColorAttachment6
GlColorAttachment7
GlColorAttachment8
GlColorAttachment9
GlCompareRefToTexture
GlCompressedR11Eac
GlCompressedRg11Eac
GlCompressedRgb8Etc2
GlCompressedRgb8PunchthroughAlpha1Etc2
GlCompressedRgba8Etc2Eac
GlCompressedSignedR11Eac
GlCompressedSignedRg11Eac
GlCompressedSrgb8Alpha8Etc2Eac
GlCompressedSrgb8Etc2
GlCompressedSrgb8PunchthroughAlpha1Etc2
GlConditionSatisfied
GlCopyReadBuffer
GlCopyReadBufferBinding
GlCopyWriteBuffer
GlCopyWriteBufferBinding
GlCurrentQuery
GlDepth
GlDepth24Stencil8
GlDepth32fStencil8
GlDepthComponent24
GlDepthComponent32f
GlDepthStencil
GlDepthStencilAttachment
GlDrawBuffer0
GlDrawBuffer1
GlDrawBuffer10
GlDrawBuffer11
GlDrawBuffer12
GlDrawBuffer13
GlDrawBuffer14
GlDrawBuffer15
GlDrawBuffer2
GlDrawBuffer3
GlDrawBuffer4
GlDrawBuffer5
GlDrawBuffer6
GlDrawBuffer7
GlDrawBuffer8
GlDrawBuffer9
GlDrawFramebuffer
GlDrawFramebufferBinding
GlDynamicCopy
GlDynamicRead
GlFloat32UnsignedInt248Rev
GLFLOATMAT2x3
GLFLOATMAT2x4
GLFLOATMAT3x2
GLFLOATMAT3x4
GLFLOATMAT4x2
GLFLOATMAT4x3
GlFragmentShaderDerivativeHint
GlFramebufferAttachmentAlphaSize
GlFramebufferAttachmentBlueSize
GlFramebufferAttachmentColorEncoding
GlFramebufferAttachmentComponentType
GlFramebufferAttachmentDepthSize
GlFramebufferAttachmentGreenSize
GlFramebufferAttachmentRedSize
GlFramebufferAttachmentStencilSize
GlFramebufferAttachmentTextureLayer
GlFramebufferDefault
GlFramebufferIncompleteMultisample
GlFramebufferUndefined
GlGreen
GlHalfFloat
GlInt2101010Rev
GlInterleavedAttribs
GlIntSampler2d
GlIntSampler2dArray
GlIntSampler3d
GlIntSamplerCube
GlInvalidIndex
GlMajorVersion
GlMapFlushExplicitBit
GlMapInvalidateBufferBit
GlMapInvalidateRangeBit
GlMapReadBit
GlMapUnsynchronizedBit
GlMapWriteBit
GlMax
GlMax3dTextureSize
GlMaxArrayTextureLayers
GlMaxColorAttachments
GlMaxCombinedFragmentUniformComponents
GlMaxCombinedUniformBlocks
GlMaxCombinedVertexUniformComponents
GlMaxDrawBuffers
GlMaxElementIndex
GlMaxElementsIndices
GlMaxElementsVertices
GlMaxFragmentInputComponents
GlMaxFragmentUniformBlocks
GlMaxFragmentUniformComponents
GlMaxProgramTexelOffset
GlMaxSamples
GlMaxServerWaitTimeout
GlMaxTextureLodBias
GlMaxTransformFeedbackInterleavedComponents
GlMaxTransformFeedbackSeparateAttribs
GlMaxTransformFeedbackSeparateComponents
GlMaxUniformBlockSize
GlMaxUniformBufferBindings
GlMaxVaryingComponents
GlMaxVertexOutputComponents
GlMaxVertexUniformBlocks
GlMaxVertexUniformComponents
GlMin
GlMinorVersion
GlMinProgramTexelOffset
GlNumExtensions
GlNumProgramBinaryFormats
GlNumSampleCounts
GlObjectType
GlPackRowLength
GlPackSkipPixels
GlPackSkipRows
GlPixelPackBuffer
GlPixelPackBufferBinding
GlPixelUnpackBuffer
GlPixelUnpackBufferBinding
GlPrimitiveRestartFixedIndex
GlProgramBinaryFormats
GlProgramBinaryLength
GlProgramBinaryRetrievableHint
GlQueryResult
GlQueryResultAvailable
GlR11fG11fB10f
GlR16f
GlR16i
GlR16ui
GlR32f
GlR32i
GlR32ui
GlR8
GlR8i
GlR8Snorm
GlR8ui
GlRasterizerDiscard
GlReadFramebuffer
GlReadFramebufferBinding
GlRed
GlRedInteger
GlRenderbufferSamples
GlRg
GlRg16f
GlRg16i
GlRg16ui
GlRg32f
GlRg32i
GlRg32ui
GlRg8
GlRg8i
GlRg8Snorm
GlRg8ui
GlRgb10A2
GlRgb10A2ui
GlRgb16f
GlRgb16i
GlRgb16ui
GlRgb32f
GlRgb32i
GlRgb32ui
GlRgb8
GlRgb8i
GlRgb8Snorm
GlRgb8ui
GlRgb9E5
GlRgba16f
GlRgba16i
GlRgba16ui
GlRgba32f
GlRgba32i
GlRgba32ui
GlRgba8
GlRgba8i
GlRgba8Snorm
GlRgba8ui
GlRgbaInteger
GlRgbInteger
GlRgInteger
GlSampler2dArray
GlSampler2dArrayShadow
GlSampler2dShadow
GlSampler3d
GlSamplerBinding
GlSamplerCubeShadow
GlSeparateAttribs
GlSignaled
GlSignedNormalized
GlSrgb
GlSrgb8
GlSrgb8Alpha8
GlStaticCopy
GlStaticRead
GlStencil
GlStreamCopy
GlStreamRead
GlSyncCondition
GlSyncFence
GlSyncFlags
GlSyncFlushCommandsBit
GlSyncGpuCommandsComplete
GlSyncStatus
GlTexture2dArray
GlTexture3d
GlTextureBaseLevel
GlTextureBinding2dArray
GlTextureBinding3d
GlTextureCompareFunc
GlTextureCompareMode
GlTextureImmutableFormat
GlTextureImmutableLevels
GlTextureMaxLevel
GlTextureMaxLod
GlTextureMinLod
GlTextureSwizzleA
GlTextureSwizzleB
GlTextureSwizzleG
GlTextureSwizzleR
GlTextureWrapR
GlTimeoutExpired
GlTimeoutIgnored
GlTransformFeedback
GlTransformFeedbackActive
GlTransformFeedbackBinding
GlTransformFeedbackBuffer
GlTransformFeedbackBufferBinding
GlTransformFeedbackBufferMode
GlTransformFeedbackBufferSize
GlTransformFeedbackBufferStart
GlTransformFeedbackPaused
GlTransformFeedbackPrimitivesWritten
GlTransformFeedbackVaryingMaxLength
GlUniformArrayStride
GlUniformBlockActiveUniformIndices
GlUniformBlockActiveUniforms
GlUniformBlockDataSize
GlUniformBlockIndex
GlUniformBlockNameLength
GlUniformBlockReferencedByFragmentShader
GlUniformBlockReferencedByVertexShader
GlUniformBuffer
GlUniformBufferBinding
GlUniformBufferOffsetAlignment
GlUniformBufferSize
GlUniformBufferStart
GlUniformIsRowMajor
GlUniformMatrixStride
GlUniformNameLength
GlUniformOffset
GlUniformSize
GlUniformType
GlUnpackImageHeight
GlUnpackRowLength
GlUnpackSkipImages
GlUnpackSkipPixels
GlUnpackSkipRows
GlUnsignaled
GlUnsignedInt10f11f11fRev
GlUnsignedInt2101010Rev
GlUnsignedInt248
GlUnsignedInt5999Rev
GlUnsignedIntSampler2d
GlUnsignedIntSampler2dArray
GlUnsignedIntSampler3d
GlUnsignedIntSamplerCube
GlUnsignedIntVec2
GlUnsignedIntVec3
GlUnsignedIntVec4
GlUnsignedNormalized
GlVertexArrayBinding
GlVertexAttribArrayDivisor
GlVertexAttribArrayInteger
GlWaitFailed
GLES30()
GLES30(IntPtr, JniHandleOwnership)
JniPeerMembers
ThresholdClass
ThresholdType
GlBeginQuery(Int32, Int32)
GlBeginTransformFeedback(Int32)
GlBindBufferBase(Int32, Int32, Int32)
GlBindBufferRange(Int32, Int32, Int32, Int32, Int32)
GlBindSampler(Int32, Int32)
GlBindTransformFeedback(Int32, Int32)
GlBindVertexArray(Int32)
GlBlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlClearBufferfi(Int32, Int32, Single, Int32)
GlClearBufferfv(Int32, Int32, FloatBuffer)
GlClearBufferfv(Int32, Int32, Single[], Int32)
GlClearBufferiv(Int32, Int32, IntBuffer)
GlClearBufferiv(Int32, Int32, Int32[], Int32)
GlClearBufferuiv(Int32, Int32, IntBuffer)
GlClearBufferuiv(Int32, Int32, Int32[], Int32)
GlClientWaitSync(Int64, Int32, Int64)
GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCopyBufferSubData(Int32, Int32, Int32, Int32, Int32)
GlCopyTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlDeleteQueries(Int32, IntBuffer)
GlDeleteQueries(Int32, Int32[], Int32)
GlDeleteSamplers(Int32, IntBuffer)
GlDeleteSamplers(Int32, Int32[], Int32)
GlDeleteSync(Int64)
GlDeleteTransformFeedbacks(Int32, IntBuffer)
GlDeleteTransformFeedbacks(Int32, Int32[], Int32)
GlDeleteVertexArrays(Int32, IntBuffer)
GlDeleteVertexArrays(Int32, Int32[], Int32)
GlDrawArraysInstanced(Int32, Int32, Int32, Int32)
GlDrawBuffers(Int32, IntBuffer)
GlDrawBuffers(Int32, Int32[], Int32)
GlDrawElementsInstanced(Int32, Int32, Int32, Buffer, Int32)
GlDrawElementsInstanced(Int32, Int32, Int32, Int32, Int32)
GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Buffer)
GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Int32)
GlEndQuery(Int32)
GlEndTransformFeedback()
GlFenceSync(Int32, Int32)
GlFlushMappedBufferRange(Int32, Int32, Int32)
GlFramebufferTextureLayer(Int32, Int32, Int32, Int32, Int32)
GlGenQueries(Int32, IntBuffer)
GlGenQueries(Int32, Int32[], Int32)
GlGenSamplers(Int32, IntBuffer)
GlGenSamplers(Int32, Int32[], Int32)
GlGenTransformFeedbacks(Int32, IntBuffer)
GlGenTransformFeedbacks(Int32, Int32[], Int32)
GlGenVertexArrays(Int32, IntBuffer)
GlGenVertexArrays(Int32, Int32[], Int32)
GlGetActiveUniformBlockiv(Int32, Int32, Int32, IntBuffer)
GlGetActiveUniformBlockiv(Int32, Int32, Int32, Int32[], Int32)
GlGetActiveUniformBlockName(Int32, Int32)
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)
GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)
GlGetBufferParameteri64v(Int32, Int32, LongBuffer)
GlGetBufferParameteri64v(Int32, Int32, Int64[], Int32)
GlGetBufferPointerv(Int32, Int32)
GlGetFragDataLocation(Int32, String)
GlGetInteger64i_v(Int32, Int32, LongBuffer)
GlGetInteger64i_v(Int32, Int32, Int64[], Int32)
GlGetInteger64v(Int32, LongBuffer)
GlGetInteger64v(Int32, Int64[], Int32)
GlGetIntegeri_v(Int32, Int32, IntBuffer)
GlGetIntegeri_v(Int32, Int32, Int32[], Int32)
GlGetInternalformativ(Int32, Int32, Int32, Int32, IntBuffer)
GlGetInternalformativ(Int32, Int32, Int32, Int32, Int32[], Int32)
GlGetProgramBinary(Int32, Int32, IntBuffer, IntBuffer, Buffer)
GlGetProgramBinary(Int32, Int32, Int32[], Int32, Int32[], Int32, Buffer)
GlGetQueryiv(Int32, Int32, IntBuffer)
GlGetQueryiv(Int32, Int32, Int32[], Int32)
GlGetQueryObjectuiv(Int32, Int32, IntBuffer)
GlGetQueryObjectuiv(Int32, Int32, Int32[], Int32)
GlGetSamplerParameterfv(Int32, Int32, FloatBuffer)
GlGetSamplerParameterfv(Int32, Int32, Single[], Int32)
GlGetSamplerParameteriv(Int32, Int32, IntBuffer)
GlGetSamplerParameteriv(Int32, Int32, Int32[], Int32)
GlGetStringi(Int32, Int32)
GlGetSynciv(Int64, Int32, Int32, IntBuffer, IntBuffer)
GlGetSynciv(Int64, Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetTransformFeedbackVarying(Int32, Int32, IntBuffer, IntBuffer)
GlGetTransformFeedbackVarying(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)
GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
GlGetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetUniformBlockIndex(Int32, String)
GlGetUniformIndices(Int32, String[], IntBuffer)
GlGetUniformIndices(Int32, String[], Int32[], Int32)
GlGetUniformuiv(Int32, Int32, IntBuffer)
GlGetUniformuiv(Int32, Int32, Int32[], Int32)
GlGetVertexAttribIiv(Int32, Int32, IntBuffer)
GlGetVertexAttribIiv(Int32, Int32, Int32[], Int32)
GlGetVertexAttribIuiv(Int32, Int32, IntBuffer)
GlGetVertexAttribIuiv(Int32, Int32, Int32[], Int32)
GlInvalidateFramebuffer(Int32, Int32, IntBuffer)
GlInvalidateFramebuffer(Int32, Int32, Int32[], Int32)
GlInvalidateSubFramebuffer(Int32, Int32, IntBuffer, Int32, Int32, Int32, Int32)
GlInvalidateSubFramebuffer(Int32, Int32, Int32[], Int32, Int32, Int32, Int32, Int32)
GlIsQuery(Int32)
GlIsSampler(Int32)
GlIsSync(Int64)
GlIsTransformFeedback(Int32)
GlIsVertexArray(Int32)
GlMapBufferRange(Int32, Int32, Int32, Int32)
GlPauseTransformFeedback()
GlProgramBinary(Int32, Int32, Buffer, Int32)
GlProgramParameteri(Int32, Int32, Int32)
GlReadBuffer(Int32)
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlRenderbufferStorageMultisample(Int32, Int32, Int32, Int32, Int32)
GlResumeTransformFeedback()
GlSamplerParameterf(Int32, Int32, Single)
GlSamplerParameterfv(Int32, Int32, FloatBuffer)
GlSamplerParameterfv(Int32, Int32, Single[], Int32)
GlSamplerParameteri(Int32, Int32, Int32)
GlSamplerParameteriv(Int32, Int32, IntBuffer)
GlSamplerParameteriv(Int32, Int32, Int32[], Int32)
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlTexStorage2D(Int32, Int32, Int32, Int32, Int32)
GlTexStorage3D(Int32, Int32, Int32, Int32, Int32, Int32)
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlTransformFeedbackVaryings(Int32, String[], Int32)
GlUniform1ui(Int32, Int32)
GlUniform1uiv(Int32, Int32, IntBuffer)
GlUniform1uiv(Int32, Int32, Int32[], Int32)
GlUniform2ui(Int32, Int32, Int32)
GlUniform2uiv(Int32, Int32, IntBuffer)
GlUniform2uiv(Int32, Int32, Int32[], Int32)
GlUniform3ui(Int32, Int32, Int32, Int32)
GlUniform3uiv(Int32, Int32, IntBuffer)
GlUniform3uiv(Int32, Int32, Int32[], Int32)
GlUniform4ui(Int32, Int32, Int32, Int32, Int32)
GlUniform4uiv(Int32, Int32, IntBuffer)
GlUniform4uiv(Int32, Int32, Int32[], Int32)
GlUniformBlockBinding(Int32, Int32, Int32)
GlUniformMatrix2x3fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix2x3fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix2x4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix2x4fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix3x2fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix3x2fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix3x4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix3x4fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix4x2fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix4x2fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix4x3fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix4x3fv(Int32, Int32, Boolean, Single[], Int32)
GlUnmapBuffer(Int32)
GlVertexAttribDivisor(Int32, Int32)
GlVertexAttribI4i(Int32, Int32, Int32, Int32, Int32)
GlVertexAttribI4iv(Int32, IntBuffer)
GlVertexAttribI4iv(Int32, Int32[], Int32)
GlVertexAttribI4ui(Int32, Int32, Int32, Int32, Int32)
GlVertexAttribI4uiv(Int32, IntBuffer)
GlVertexAttribI4uiv(Int32, Int32[], Int32)
GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Buffer)
GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Int32)
GlWaitSync(Int64, Int32, Int64)
monoandroid
namespace Android.Opengl
{
[Register("android/opengl/GLES30", DoNotGenerateAcw = true)]
public class GLES30 : GLES20
{
[Register("GL_DEPTH_STENCIL_ATTACHMENT")]
public const int GlDepthStencilAttachment = 33306;
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to monoandroid | |
Assembly | Mono.Android , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API