MPSMatrixSolveTriangular
MPSMatrixSolveTriangular(IMTLDevice)
MPSMatrixSolveTriangular(IntPtr)
MPSMatrixSolveTriangular(NativeHandle)
MPSMatrixSolveTriangular(NSCoder)
MPSMatrixSolveTriangular(NSObjectFlag)
MPSMatrixSolveTriangular(NSCoder, IMTLDevice)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
ClassHandle
EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix, MPSMatrix, MPSMatrix)
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MPSMatrixSolveTriangular", true)]
public class MPSMatrixSolveTriangular : MPSMatrixBinaryKernel
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[DesignatedInitializer]
[EditorBrowsable(EditorBrowsableState.Advanced)]
[Export("initWithCoder:")]
public MPSMatrixSolveTriangular(NSCoder! coder);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API