NSOpenGLLayer
NSOpenGLLayer()
NSOpenGLLayer(IntPtr)
NSOpenGLLayer(NativeHandle)
NSOpenGLLayer(NSCoder)
NSOpenGLLayer(NSObjectFlag)
ClassHandle
OpenGLContext
OpenGLPixelFormat
View
CanDraw(NSOpenGLContext, NSOpenGLPixelFormat, Double, CVTimeStamp)
Dispose(Boolean)
Draw(NSOpenGLContext, NSOpenGLPixelFormat, Double, CVTimeStamp)
GetOpenGLContext(NSOpenGLPixelFormat)
GetOpenGLPixelFormat(UInt32)
xamarinmac
namespace AppKit
{
[Deprecated(PlatformName.MacOSX, 10, 14, PlatformArchitecture.None, "Use 'Metal' Framework instead.")]
[Register("NSOpenGLLayer", true)]
public class NSOpenGLLayer : CAOpenGLLayer
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal NSOpenGLLayer(IntPtr handle);
}
}
Xamarin macOS | 0.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API