MPSMatrixSolveTriangular
MPSMatrixSolveTriangular(IMTLDevice)
MPSMatrixSolveTriangular(IntPtr)
MPSMatrixSolveTriangular(NativeHandle)
MPSMatrixSolveTriangular(NSCoder)
MPSMatrixSolveTriangular(NSObjectFlag)
MPSMatrixSolveTriangular(NSCoder, IMTLDevice)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
ClassHandle
EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix, MPSMatrix, MPSMatrix)
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MPSMatrixSolveTriangular", true)]
public class MPSMatrixSolveTriangular : MPSMatrixBinaryKernel
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal MPSMatrixSolveTriangular(IntPtr handle);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API