MPSImageThresholdBinaryInverse
MPSImageThresholdBinaryInverse(IntPtr)
MPSImageThresholdBinaryInverse(NativeHandle)
MPSImageThresholdBinaryInverse(NSCoder)
MPSImageThresholdBinaryInverse(NSObjectFlag)
MPSImageThresholdBinaryInverse(NSCoder, IMTLDevice)
MPSImageThresholdBinaryInverse(IMTLDevice, Single, Single, Single[])
ClassHandle
MaximumValue
ThresholdValue
Transform
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Register("MPSImageThresholdBinaryInverse", true)]
public class MPSImageThresholdBinaryInverse : MPSUnaryImageKernel
{
[DesignatedInitializer]
public MPSImageThresholdBinaryInverse(IMTLDevice device, float thresholdValue, float maximumValue, float[] transform);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API