SCNPhysicsField
SCNPhysicsField(IntPtr)
SCNPhysicsField(NativeHandle)
SCNPhysicsField(NSCoder)
SCNPhysicsField(NSObjectFlag)
Active
CategoryBitMask
ClassHandle
Direction
Exclusive
FalloffExponent
HalfExtent
MinimumDistance
Offset
Scope
Strength
UsesEllipsoidalExtent
Copy(NSZone)
CreateDragField()
CreateElectricField()
CreateLinearGravityField()
CreateMagneticField()
CreateNoiseField(nfloat, nfloat)
CreateNoiseField(NFloat, NFloat)
CreateRadialGravityField()
CreateSpringField()
CreateTurbulenceField(nfloat, nfloat)
CreateTurbulenceField(NFloat, NFloat)
CreateVortexField()
CustomField(SCNFieldForceEvaluator)
EncodeTo(NSCoder)
xamarinwatchos
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNPhysicsField", true)]
public class SCNPhysicsField : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal SCNPhysicsField(IntPtr handle);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinwatchos | |
Assembly | Xamarin.WatchOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API