IMTLBlitCommandEncoder
Copy(IMTLTexture, IMTLTexture)
Copy(IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
FillBuffer(IMTLBuffer, NSRange, Byte)
GenerateMipmapsForTexture(IMTLTexture)
GetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLTexture)
OptimizeContentsForCpuAccess(IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLTexture)
OptimizeContentsForGpuAccess(IMTLTexture, nuint, nuint)
ResetCommands(IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLCounterSampleBuffer, nuint, Boolean)
Synchronize(IMTLResource)
Synchronize(IMTLTexture, nuint, nuint)
Synchronize(IMTLTexture, nuint, nuint)
Update(IMTLFence)
Wait(IMTLFence)
Copy(IMTLBlitCommandEncoder, IMTLTexture, IMTLTexture)
Copy(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBlitCommandEncoder, IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
ResetCommands(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, nuint, Boolean)
Update(IMTLBlitCommandEncoder, IMTLFence)
Wait(IMTLBlitCommandEncoder, IMTLFence)
xamarinios
namespace Metal
{
public static class MTLBlitCommandEncoder_Extensions
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
public static void CopyFromBuffer(this IMTLBlitCommandEncoder! This, IMTLBuffer! sourceBuffer, nuint sourceOffset, nuint sourceBytesPerRow, nuint sourceBytesPerImage, MTLSize sourceSize, IMTLTexture! destinationTexture, nuint destinationSlice, nuint destinationLevel, MTLOrigin destinationOrigin, MTLBlitOption options);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API