MPSMatrixSolveTriangular
MPSMatrixSolveTriangular(IMTLDevice)
MPSMatrixSolveTriangular(IntPtr)
MPSMatrixSolveTriangular(NativeHandle)
MPSMatrixSolveTriangular(NSCoder)
MPSMatrixSolveTriangular(NSObjectFlag)
MPSMatrixSolveTriangular(NSCoder, IMTLDevice)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
ClassHandle
EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix, MPSMatrix, MPSMatrix)
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MPSMatrixSolveTriangular", true)]
public class MPSMatrixSolveTriangular : MPSMatrixBinaryKernel
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithDevice:right:upper:transpose:unit:order:numberOfRightHandSides:alpha:")]
public MPSMatrixSolveTriangular(IMTLDevice! device, bool right, bool upper, bool transpose, bool unit, nuint order, nuint numberOfRightHandSides, double alpha);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API