SCNMatrix4
Column0
Column1
Column2
Column3
Identity
Row0
Row1
Row2
Row3
SCNMatrix4(CATransform3D)
SCNMatrix4(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
SCNMatrix4(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
SCNMatrix4(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
SCNMatrix4(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)
Column0
Column1
Column2
Column3
Determinant
M11
M12
M13
M14
M21
M22
M23
M24
M31
M32
M33
M34
M41
M42
M43
M44
Row0
Row1
Row2
Row3
CreateFromAxisAngle(SCNVector3, nfloat)
CreateFromAxisAngle(SCNVector3, NFloat)
CreateFromAxisAngle(SCNVector3, Single)
CreateFromAxisAngle(NVector3d, Double, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, nfloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, NFloat, SCNMatrix4)
CreateFromAxisAngle(SCNVector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3, Single, SCNMatrix4)
CreateFromAxisAngle(Vector3d, Double, SCNMatrix4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
CreateFromColumns(SCNVector4, SCNVector4, SCNVector4, SCNVector4, SCNMatrix4)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat)
CreateOrthographic(Single, Single, Single, Single)
CreateOrthographic(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographic(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographic(Single, Single, Single, Single, SCNMatrix4)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographicOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveFieldOfView(Single, Single, Single, Single)
CreatePerspectiveFieldOfView(nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveFieldOfView(NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveFieldOfView(Single, Single, Single, Single, SCNMatrix4)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveOffCenter(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, SCNMatrix4)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
CreateRotationX(nfloat)
CreateRotationX(NFloat)
CreateRotationX(Single)
CreateRotationX(nfloat, SCNMatrix4)
CreateRotationX(NFloat, SCNMatrix4)
CreateRotationX(Single, SCNMatrix4)
CreateRotationY(nfloat)
CreateRotationY(NFloat)
CreateRotationY(Single)
CreateRotationY(nfloat, SCNMatrix4)
CreateRotationY(NFloat, SCNMatrix4)
CreateRotationY(Single, SCNMatrix4)
CreateRotationZ(nfloat)
CreateRotationZ(NFloat)
CreateRotationZ(Single)
CreateRotationZ(nfloat, SCNMatrix4)
CreateRotationZ(NFloat, SCNMatrix4)
CreateRotationZ(Single, SCNMatrix4)
CreateTranslation(SCNVector3)
CreateTranslation(SCNVector3, SCNMatrix4)
CreateTranslation(nfloat, nfloat, nfloat)
CreateTranslation(NFloat, NFloat, NFloat)
CreateTranslation(Single, Single, Single)
CreateTranslation(nfloat, nfloat, nfloat, SCNMatrix4)
CreateTranslation(NFloat, NFloat, NFloat, SCNMatrix4)
CreateTranslation(Single, Single, Single, SCNMatrix4)
Equals(Object)
Equals(SCNMatrix4)
GetHashCode()
Invert()
Invert(SCNMatrix4)
LookAt(SCNVector3, SCNVector3, SCNVector3)
LookAt(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
LookAt(NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat, NFloat)
LookAt(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Mult(SCNMatrix4, SCNMatrix4)
Mult(SCNMatrix4, SCNMatrix4, SCNMatrix4)
Rotate(NQuaterniond)
Rotate(Quaternion)
Rotate(Quaternion)
Rotate(Quaterniond)
Scale(nfloat)
Scale(NFloat)
Scale(SCNVector3)
Scale(Single)
Scale(nfloat, nfloat, nfloat)
Scale(NFloat, NFloat, NFloat)
Scale(Single, Single, Single)
ToString()
Transpose()
Transpose(SCNMatrix4)
Transpose(SCNMatrix4, SCNMatrix4)
operator !=(SCNMatrix4, SCNMatrix4)
operator *(SCNMatrix4, SCNMatrix4)
operator ==(SCNMatrix4, SCNMatrix4)
net9.0-ios17.2
namespace SceneKit
{
public struct SCNMatrix4 : IEquatable<SCNMatrix4>
{
public float M41 { get; set; }
}
}
nuget.org | 0.0 %
Reference this API 0.0 %
Get property |
---|---|
.NET | 6.07.08.09.0 |
Information specific to net9.0 | |
Platforms | This API is only available when you target a specific platform: |
iOS | 10.010.110.210.311.011.111.211.311.412.012.112.212.312.413.013.113.213.313.413.513.614.014.114.214.314.414.515.015.215.416.016.116.216.417.017.2 |
Mac Catalyst | 13.113.213.313.413.514.214.314.414.515.015.215.416.116.216.417.017.2 |
macOS | 10.1410.1510.1611.011.111.211.312.012.112.313.013.113.314.014.2 |
tvOS | 10.010.110.211.011.111.211.311.412.012.112.212.312.413.013.213.313.414.014.214.314.414.515.015.215.416.016.116.417.017.2 |
Information specific to net9.0-ios17.2 | |
Assembly | Microsoft.iOS , Version=17.2.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | The property getter is only supported on the following platforms:
The property setter is only supported on the following platforms:
|
- Built-in API
- Package-provided API