MDLAsset
MDLAsset()
MDLAsset(IMDLMeshBufferAllocator)
MDLAsset(IntPtr)
MDLAsset(NativeHandle)
MDLAsset(NSObjectFlag)
MDLAsset(NSUrl)
MDLAsset(NSUrl, MDLVertexDescriptor, IMDLMeshBufferAllocator)
MDLAsset(NSUrl, MDLVertexDescriptor, IMDLMeshBufferAllocator, Boolean, NSError)
Animations
BoundingBox
BufferAllocator
ClassHandle
Components
Count
EndTime
FrameInterval
Masters
Originals
Resolver
StartTime
this[nuint]
this[nuint]
UpAxis
Url
VertexDescriptor
AddObject(MDLObject)
CanExportFileExtension(String)
CanImportFileExtension(String)
Copy(NSZone)
ExportAssetToUrl(NSUrl, NSError)
FromScene(SCNScene)
FromScene(SCNScene, IMDLMeshBufferAllocator)
GetBoundingBox(Double)
GetChildObjects(Class)
GetComponent(Protocol)
GetComponent(Type)
GetObject(nuint)
GetObject(nuint)
GetObject(String)
GetObjectAtIndexedSubscript(nuint)
GetObjectAtIndexedSubscript(nuint)
LoadTextures()
PlaceLightProbes(Single, MDLProbePlacement, IMDLLightProbeIrradianceDataSource)
PlaceLightProbes(Single, MDLProbePlacement, MDLLightProbeIrradianceDataSource)
RemoveObject(MDLObject)
SetComponent(IMDLComponent, Protocol)
SetComponent(IMDLComponent, Type)
xamarinios
namespace ModelIO
{
[DefaultMember("Item")]
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLAsset", true)]
public class MDLAsset : NSObject, INSCopying, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected internal MDLAsset(IntPtr handle);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API